Raid tanking is only part of the issue. There are several dungeons where having a warrior with cooldowns and taunt makes the encounter significantly easier. Not only the bosses, but trash clearing. For example, being able to jump off the bridge in Scholo and use LIP/AE taunt skip a bunch of trash. You can do things with a warrior that a paladin simply can't survive.
Also, many people don't realize how powerful piercing howl is. You can kite any number of enemies indefinitely with an AE daze that only costs 10 rage and generates threat. Since you only need at most 19 points in protection to tank any content in the game, you can build all kinds of utility into a warrior tank.
The off healer point is the only reason I've recommend a paladin tank in the past. If you intend to take your team into raids or do a lot of world PvP being able to hybrid prot/holy spec and just swap your tank to healing gear is useful.
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