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    Most folk are leveling via dungeons in either a more safe "spell cleave" configuration or a less forgiving "melee cleave" team configuration.

    The most forgiving and overall highest Quality of Life team config for someone starting fresh is likely:

    Paladin+DwarfPriest+2Warlocks+Mage

    I generally would not mix melee and ranged unless you really must. The above gives you 4 classes at cap to play around with which is a lot. If you really want a Warrior+Paladin Duo for PVP at cap (which I do) then you could still get much of the same benefits from something like:

    Warrior+Paladin+2Warlocks+Mage

    That also gives you 4 classes at cap (& gives you a Warrior+Paladin duo)...

    The first team gives you 2 healers for PVP but no Warrior... Choices, choices...

    Bottom line is that many configurations are viable but lower your efficiency and ease of getting to cap. In the end, as long as you have a Tank+Healer+3DPS, you should be able to get there (eventually).

    Regarding grinding Dungeons to cap, the "Dungeons tab" on the following spreadsheet has the paths that most folk take:

    https://docs.google.com/spreadsheets...it?usp=sharing

    On that Dungeons tab there is are links to guides and maps & a video from Hakurai on leveling via Dungeons.

    Personally I am doing a melee-cleave group of 3Warriors+2Paladins and in many ways I frankly wish I had just done one of the teams above but I really wanted to end up with at least 2 Paladins & 1 Warrior at cap and this team was what I landed on. Overall I am learning alot and glad for that but it is certainly less forgiving than a spell cleave at range...
    Last edited by nodoze : 09-26-2019 at 09:10 AM

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