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  1. #1

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    Quote Originally Posted by Dvl View Post
    If there is a high level character in a party and nearby, your low level characters will get significantly reduced experience from every kill even if that high level doesn't even enter combat.


    What a high level character can do well is do pulls in instances and leave the party while your AOE group mows everything down. For instance a level 60 priest can pull SM armory in 4 pulls and cathedral in 6 or 7. Of course your other 4 character will need to be all casters to kill all the mobs before your puller gets teleported out.


    Some experience numbers from my group. Level 60 priest pulling and playing an alt mage. Me playing 2 mages and another guy playing a warlock.
    Deadmines: 25k exp/h without the warlock. Priest was doing damage on most pulls with elites.
    Stockades: 48k exp/h. Cleared the whole instance while hitting instance cap so can't go faster than this.
    SM: 30k exp/h at level 30 with just graveyard and a few pulls in library
    SM: 80-90k exp/h at higher levels with clearing Armory and Cathedral but skipping bosses.
    ZF: 95k exp/h doing scarabs, zombies and pyramid trash mobs.
    BRD: tbd. Torch room farming sounds most efficient but we'll find out when we get there.
    Couldn't you do the same/better with 5 casters (or Casters+Healer) as long as one is a Warlock pulling with 'Eye of Kilrogg?

    A 5th character is +33% damage if your other 4 are Healer+DPS or +25% if all 4 are DPS.

    Note that you can start many instances in a raid (5 man low level party + level 60 Priest) and then when the Priest drops raid the new leader can try to quickly convert back to party before you start AoEing but regardless I am not sure I see the overall net overall value considering the complexity... You maybe would be better off having a Druid out of party giving everyone a maxed 'Mark of the Wild' and Thorns (at least on any Tanks).
    Last edited by nodoze : 09-24-2019 at 03:53 PM

  2. #2

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    I’m with nodoze on this. What benefit is having a puller when you have eye? Or is the idea that the puller keeps the aggro? So far based on my experience (up to lvl 29 on the alts) the 60 priest loses aggro quite quickly once the casters start nuking.

  3. #3

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    Quote Originally Posted by nodoze View Post
    Couldn't you do the same/better with 5 casters as long as one is a Warlock pulling with 'Eye of Kilrogg?
    You would need a shield for the Eye anyway so one of the casters will need to be a priest. It's also difficult to group the mobs when you don't have a tank and have limited mana on your casters.

    Quote Originally Posted by Hardcore Scape View Post
    does healing the group out of party effect xp also? Is the priest supposed to build up threat via healing himself, then leave group and AOE on levelers or?
    You can heal as much as you want from inside (while the pulls is going on) or outside the party (while mobs are being killed). Healing outside the party is quite difficult but doable for a multiboxer I guess. In Deadmines our priest actually tanked the pulls with elites so he would pull and gather the mobs, then grenade for initial threat followed by the mages spamming arcane explosion. Blizzard slow is not available at this low level. From Stockades onwards our priest only pulls and gathers the mobs and they are then kited with blizzards.

  4. #4

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    Quote Originally Posted by Dvl View Post
    ... You can heal as much as you want from inside (while the pulls is going on) or outside the party (while mobs are being killed). Healing outside the party is quite difficult but doable for a multiboxer I guess. In Deadmines our priest actually tanked the pulls with elites so he would pull and gather the mobs, then grenade for initial threat followed by the mages spamming arcane explosion. Blizzard slow is not available at this low level. From Stockades onwards our priest only pulls and gathers the mobs and they are then kited with blizzards.
    As long as you can get the kills done before the Priest teleports out (or at least get the mobs down to a manageable level before then) I could certainly see value for having an un-killable tank. Even more value if that un-killable tank can heal the party effectively while out of the party...

    A multiboxer may be able to establish healing macros for each party member such that when you click raid frames on a member of the party it sends the right healing commands to the Priest (even with the Priest out of party). Would take some planning/effort in advance but seems doable off hand...

  5. #5

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    Quote Originally Posted by Dvl View Post
    You can heal as much as you want from inside (while the pulls is going on) or outside the party (while mobs are being killed). Healing outside the party is quite difficult but doable for a multiboxer I guess. In Deadmines our priest actually tanked the pulls with elites so he would pull and gather the mobs, then grenade for initial threat followed by the mages spamming arcane explosion. Blizzard slow is not available at this low level. From Stockades onwards our priest only pulls and gathers the mobs and they are then kited with blizzards.
    I thought doing any damage on the level 60 would significantly make the xp a lot less? Does it depend on the amount of damage or something? I am definitely gonna play around with this because I plan on making some lvl 35 alts haha.

  6. #6

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    Quote Originally Posted by Hardcore Scape View Post
    I thought doing any damage on the level 60 would significantly make the xp a lot less? Does it depend on the amount of damage or something? I am definitely gonna play around with this because I plan on making some lvl 35 alts haha.
    Yes, any damage from a high level will reduce your xp but it's important to understand when you can afford to take that hit and still level fast. At low levels before you can even get improved blizzard it's definitely worth it just so that you can aoe in instances at all.

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