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Thread: Party Castbars

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  1. #4

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    Quote Originally Posted by Punix View Post
    yes your right nodoze! good remark, thanks! I forgot to mention that of course I could display the actual castbars via VFX.
    I did not scramble too much with VFX at the moment, but should really look into it. Seems to be the best solution.

    Quick question: Can I really round robin correctly with it?
    So if P1 is the main window it has to VFX castbars of P2-P5
    but when P4 is main windows it has to VFX P1-P3 & P5. But I guess that will work correctly, right?
    Yes it is very flexible and should work fine. Seeing/monitoring cast bars via VFX from any/all windows when they are in the ForeGround should be fine and you can essentially do an manual round-robin by switching windows that way... You can also setup a more automated round-robin via ISboxer to initiate it from your foreground clients but the VFXes would allows you to see how is on cool-down/etc...

    From memory my setup shows VFX windows dynamically on my 3Warriors+2Paladins depending on which client is in the Foreground as follows:

    • -Lead Fury Warrior (that I normally drive from): VFX VuhDo from both Healers, VFX Sweeping Strikes from both Arms Warriors, VFX minimaps from Miner, Herbalist, & Treasure Finder;
    • -Arms Warrior 1 (normally follows & is Herbalist): VFX VuhDo from both Healers, VFX Sweeping Strikes from other Arms Warrior, VFX minimaps from Miner & Treasure Finder;
    • -Arms Warrior 2 (normally follows & is Miner): VFX VuhDo from both Healers, VFX Sweeping Strikes from other Arms Warrior, VFX minimaps from Herbalist & Treasure Finder;
    • -Healer 1 (normally follows & is Dwarf with Treasure Finding): VFX VuhDo from other Healer, VFX Sweeping Strikes from both Arms Warrior, VFX minimaps from Herbalist & Miner;
    • -Healer 2 (normally follows): VFX VuhDo from other Healer, VFX Sweeping Strikes from both Arms Warrior, VFX minimaps from Herbalist, Miner, & Treasure Hunter;

    I force myself to drive from each periodically for redundancy purposes and overall they work great from each client. I do that in part because sometimes I am suddenly forced to switch when my lead client goes down in PVE or PVP and I want to be able to react quickly and still be functional when that happens... I also do it because I like to switch it up and try different perspectives when grinding long sessions...

    My hot key to toggle them on/off works from any client and I use that when repairing/selling/doing talents/training/etc...

    Note that my sweeping strikes VFX is totally non-interactive (just a viewer) but I made the herbalism, mining, treasure-hunting, & VuhDo windows fully interactive from the ForeGround. This was a necessity for me so I could just mouse over the mining/herb/chest nodes to see what they were without going to the other client and allowed me to heal from any client.

    Note that the interactivity does have a side affect for me in that if I am issuing a move command from the foreground while I leave an interactive VFX region the background client would "take off to the races"... There is likely an easy work-around to stop that via a command that issues a quick movement in all 4 directions commands and then auto-follow to all clients but I haven't set that up yet...

    With the above in mind I likely will leave the mining/herb/treasure-finding fully interactive but may try to replace the dual remote Vuhdo VFX setup with a single local Vuhdo with dual repeater regions when I have time... Currently I have the VuhDo addon turned off on my Warriors but may just turn it on and have on each Warrior a single VuhDo with extra-wide bars (that don't actually do anything on my warriors except display health/mana/rage/buffs/debuffs) and then leverage repeater regions such that clicking in the Left region goes to Healer 1 and on the right to Healer 2.
    Last edited by nodoze : 09-22-2019 at 12:22 PM

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