Quote Originally Posted by Biomasse View Post
I started on classic launch with 4xwarr1shaman and leveled them up to 58 (10d playtime ...) and decided after getting a little exhausted and invited to a guild project on another server to roll on 4mages1priest

Now I am lvl 60 with my MMMMP and I don't regret it. I really thought mobs like the mymidones in SM:arms will destroy me when I get to close while spamming AE, because even my warriors were having trouble with this hard hitting mobs. But suprisingly not! Same in BRD Angerforge destroyed my Warrios in the lvl 55-57 range.

I think one big reason for it is the healer. Priests are so strong compared to shamans heals. Flashheal and shield are crazy efficient and successfull, I cannot count my wipes with my 4warr1shaman in BRD. I am pretty sure when I am 5x prebis with my mages and priest line up, I can clear all dungeons except ubrs and scholo.

I think the warriors and the shaman comb are heavily more gear dependent to let their potential shine. The fun with the 4Warrior1Shaman stopped for me personally after Zul Farrak.
Thanks for sharing! I have been thinking of doing a group of 3 Warlocks+Mage+Priest to join my Paladin+Warrior group around level 40 and then swap in a Paladin & Warrior if/as wanted to have a full Dungeon Tank option at cap (in part to maybe contrast/compare).

Did you consider Warlocks instead of Mages (all or in part) and or in have thoughts on Warlocks vs Mages?

Which project on which faction on which server?