Quote Originally Posted by Apatheist View Post
Half the point of having two paladin healers is that it doesn't really matter which warrior takes agro. Warriors should all have around the same gear/mitigation level. Even when mobs are cleaving it doesn't matter all that much with two paladins unless you've pulled a ton of mobs. You just outheal everything.

Using sanctuary on your DPS is also kind of a waste. I use light/might on warriors to maximize DPS/HPS and kings/wisdom on the paladins. I stop to drink on one of my paladins when it gets to about 1/3 mana, continue pulling while healing with the other so it's just non stop pushing forward.
This is fine when you're able to plow the content. However, there are some areas you may want to do, where there is just A LOT of incoming damage. The Bael Gar area is one example. It's 5 elite packs, you have no real CC. Once they focus on whoever the front running warrior is, things can get messy in a hurry. Two healers would probably comfortably mitigate this, probably. For a solo healer though, it's very easy to get behind on heals, pull threat even with fade, and then its a scramble to piercing howl kite to the instance entrance and escape