Understood and overall agreed especially if all are essentially the same spec/gear.
Once they get to cap this is somewhat less of a factor as they can have up-to 20 points in either tree and thus have benefits from both but when leveling generally you really need to pick one tree and Arms has generally been better (especially when you can't control who gets aggro).
With the observation that one tends to randomly take aggro and then go turbo on DPS the idea was/is whether a Fury Warrior could maybe get more DPS output from the incoming damage than the others (if you could control the aggro). This testing isn't really about worries about healing output being sufficient nor about trying to limit or mitigate incoming damage but rather is about trying to do more damage output from the incoming damage. It may or may not work out...
For me at least learning new things and trying different approaches/ideas is one of the main things I like about classic specs & group compositions. At this point some of us don't even have Kings nor Light yet so why not try to see if channeling Fury could help? With me going 31 Holy first on both of my Paladins I won't even have Kings till around Level 50... If this doesn't pan out I will respec my one remaining Fury Warrior to Arms.
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