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Thread: 5 paladins

  1. #11

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    Love Paladins and my main is a Paladin but I would not say they are optimal DPS for grinding dungeons.

    Each of my 2 Paladins do somewhere around 1/4 (to maybe peaking at 1/3 on some mobs) the damage of each of my 3 Warriors with pretty much the same weapons and armor. To be fair they are both speced Holy but both are always going melee with the Warriors and casting Seals and Judging regularly (was initially doing max ranks of both Crusader & Righteousness)... I do tend to try to heal with 1 Paladin at a time to max the mp5 via the 5 second rule on the other Paladin so often one is pretty much not stopping DPS to heal on a given mob (I try to swap Healers when I switch to a new mob) so when I say 1/4 to 1/3 that is max attacking sealing/judging... They would get an increase in damage by going Ret but even as Ret I don't think they would be even close to being on par with the Warriors...
    Last edited by nodoze : 09-20-2019 at 07:34 AM

  2. #12

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    Too bad that palys can't be played together with shamis in a team because ret and enh would have the perfect synergy. Frost shock, wf and tremor totem, paired with cleanse and hand of freedom. Opponents would have a hard time kiting this. Too bad...

  3. #13

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    The pally and four shaman team was pretty awesome in BC !
    Marathoning: the triumph of desire over reason

  4. #14

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    Quote Originally Posted by Marathon View Post
    The pally and four shaman team was pretty awesome in BC !
    stacking totems in BC was the most op multiboxing thing ever

  5. #15

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    Quote Originally Posted by Purpleflavor View Post
    stacking totems in BC was the most op multiboxing thing ever
    Quote Originally Posted by Marathon View Post
    The pally and four shaman team was pretty awesome in BC !
    My favorite for PVE was Paladin Tank + 4 Shaman (with one speced deep into Earth Shield for the Tank).

  6. #16

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    Quote Originally Posted by Apatheist View Post
    No gap closers or slows means you'll just get kited all day by decent players.

    Even adding one warrior into this mix would make the group much stronger since you could MS/hamstring targets.
    With 5 hammer of justice available I'm not sure what you mean/pretty sure you can kill groups 1 by 1?
    (you can also have 1 of the 5 use seal of judgment all the time)

    This is a tempting comp. I have 2 pallies in my current group and I wish I had at least 3, so I can get might+kings+wisdom on melee and kings+wisdom+salvation on others

    And 3 auras and...
    Last edited by Moorea : 09-22-2019 at 04:23 AM
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  7. #17

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    Quote Originally Posted by Moorea View Post
    With 5 hammer of justice available I'm not sure what you mean/pretty sure you can kill groups 1 by 1?
    HoJ has a 10 yard range and 45 second cooldown talented. You catch some people but the whole time you're chasing you're doing no damage and being nuked from multiple directions. You can see it in the video. At Gurubashi Arena when the horde group gets smart and starts kiting the only targets he can kill are the dummies that run to him. Granted, he starts to get outnumbered a fair bit as more horde arrive towards the end but you can see what I mean.

    All boxed melee teams will face this issue to some extent but at least warriors can cycle intercept. Intercept (talented) has a 20s cooldown and you can follow up with hamstring/MS. With 3 warriors I have an intercept available every 7 seconds or so.

    If I just wanted a fun team to mess around with I think I'd prefer 5 druids to 5 paladins.
    Last edited by Apatheist : 09-23-2019 at 10:21 AM

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