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Thread: 5 paladins

  1. #21

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    He’s rotating HoJ stuns and 4 rets using 4x SoC on the stunned target for the damage boost. All 5 probably go down to illumination in holy. For sure all 5 go down to consecrate in holy (dwon confirmed that in YouTube comment). He hasn’t posted here and hasn’t shared talent trees but I think I have an idea of how it might work. I’m very curious about his macro strategy though.
    Warrior/Priest/3xMage
    Kromkrush

  2. #22

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    Guys, I found this team interesting but I have some doubts. Is a paladin-only team viable to farm in end game dungeons? Do paladins have consistent AoE? And what does mana consumption look like in an AoE-focused build?

  3. #23

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    Quote Originally Posted by balton View Post
    Guys, I found this team interesting but I have some doubts. Is a paladin-only team viable to farm in end game dungeons? Do paladins have consistent AoE? And what does mana consumption look like in an AoE-focused build?
    There is a huge difference between viable and optimal.

    Because there aren't typically enrage mechanics 5 Paladins should be able to get down much of the content though I don't think that most of them would be doing a lot of AoE in long boss fights at least as it can be pretty mana inefficient and typically their boss kill time will be much longer than with other teams...

    Mages are top tier DPS with Warlocks not that far behind in many cases. All the other classes are lower tier and often have mana issues in longer fights with Paladins and Druid typically being among the lowest damage tiers (though this can be offset some with lots of consumables like Manual Crowd Pummerlers though some of those are really only useable for short periods of time). Hunters are OK DPS but have dead zones & positioning issues and rogues' DPS can be hard to optimize and are very squishy to be boxing in melee...

    The biggest overall advantage that classes like Mages/Warlocks have is that often they are damaging from range avoiding lots of damage and mechanics that melee classes just have to absorb. Paladins and Warriors and to a lesser extent Shaman can take a decent amount of punishment (at least physical damage) but it is no where as easy as a team doing DPS at range with impunity... With proper positioning a ranged team is just more efficient. To top it off Mage and Warlocks are also not just the best ranged damage dealers they are also the best grouped Area of Effect (AoE) damage dealers...

    The above being said when geared really well it is hard to beat a melee-cleave team for PVE grinding efficiency... I just know that some folk find melee teams much harder than ranged teams and for some it is less fun as well (but for others more fun/interactive)...

    Ultimately it comes down to what are you goals and to a large degree what play style you enjoy because this is a game and if you aren't having fun then what is the point... 5 Paladins may just be the thing for you so no harm trying it... If your goal is PVP in close quarters of limited numbers of opponents at a time Paladins may be one of the best/funnest complements. Just good to be forewarned with the potential pros/cons...
    Last edited by nodoze : 10-29-2019 at 08:29 PM

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