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Thread: 5 paladins

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  1. #1

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    I'm running this currently. Only lvl 20 at the moment and havent tried any dungeons yet.
    Its a really strong but kinda slow comp. But it feels very "safe" - like i can do most content.
    I like that you can have so many auras, seals and all the blessings buffs on every char. Buffing every 5 min is a pain tho.
    I reckon it will only get stronger when i get talents into redoubt and reckoning etc.
    Not really doing any pvp on this team, but lack of gap closers is an definately an issue. Maybe some engineer stuff can solve that. Nets or something.

    And free mounts

  2. #2

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    I'm settled, this is going to be my main team. I will go out on a limb here and claim this will be the best phase one 5man farming team. Also, almost unkillable in pvp, maybe only rivaled by a pally/warrior mix. I'm making bold claims today.

  3. #3

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    Love Paladins and my main is a Paladin but I would not say they are optimal DPS for grinding dungeons.

    Each of my 2 Paladins do somewhere around 1/4 (to maybe peaking at 1/3 on some mobs) the damage of each of my 3 Warriors with pretty much the same weapons and armor. To be fair they are both speced Holy but both are always going melee with the Warriors and casting Seals and Judging regularly (was initially doing max ranks of both Crusader & Righteousness)... I do tend to try to heal with 1 Paladin at a time to max the mp5 via the 5 second rule on the other Paladin so often one is pretty much not stopping DPS to heal on a given mob (I try to swap Healers when I switch to a new mob) so when I say 1/4 to 1/3 that is max attacking sealing/judging... They would get an increase in damage by going Ret but even as Ret I don't think they would be even close to being on par with the Warriors...
    Last edited by nodoze : 09-20-2019 at 07:34 AM

  4. #4

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    Too bad that palys can't be played together with shamis in a team because ret and enh would have the perfect synergy. Frost shock, wf and tremor totem, paired with cleanse and hand of freedom. Opponents would have a hard time kiting this. Too bad...

  5. #5

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    The pally and four shaman team was pretty awesome in BC !
    Marathoning: the triumph of desire over reason

  6. #6

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    Quote Originally Posted by Marathon View Post
    The pally and four shaman team was pretty awesome in BC !
    stacking totems in BC was the most op multiboxing thing ever

  7. #7

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    Quote Originally Posted by Purpleflavor View Post
    stacking totems in BC was the most op multiboxing thing ever
    Quote Originally Posted by Marathon View Post
    The pally and four shaman team was pretty awesome in BC !
    My favorite for PVE was Paladin Tank + 4 Shaman (with one speced deep into Earth Shield for the Tank).

  8. #8

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    Guys, I found this team interesting but I have some doubts. Is a paladin-only team viable to farm in end game dungeons? Do paladins have consistent AoE? And what does mana consumption look like in an AoE-focused build?

  9. #9

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    Quote Originally Posted by balton View Post
    Guys, I found this team interesting but I have some doubts. Is a paladin-only team viable to farm in end game dungeons? Do paladins have consistent AoE? And what does mana consumption look like in an AoE-focused build?
    There is a huge difference between viable and optimal.

    Because there aren't typically enrage mechanics 5 Paladins should be able to get down much of the content though I don't think that most of them would be doing a lot of AoE in long boss fights at least as it can be pretty mana inefficient and typically their boss kill time will be much longer than with other teams...

    Mages are top tier DPS with Warlocks not that far behind in many cases. All the other classes are lower tier and often have mana issues in longer fights with Paladins and Druid typically being among the lowest damage tiers (though this can be offset some with lots of consumables like Manual Crowd Pummerlers though some of those are really only useable for short periods of time). Hunters are OK DPS but have dead zones & positioning issues and rogues' DPS can be hard to optimize and are very squishy to be boxing in melee...

    The biggest overall advantage that classes like Mages/Warlocks have is that often they are damaging from range avoiding lots of damage and mechanics that melee classes just have to absorb. Paladins and Warriors and to a lesser extent Shaman can take a decent amount of punishment (at least physical damage) but it is no where as easy as a team doing DPS at range with impunity... With proper positioning a ranged team is just more efficient. To top it off Mage and Warlocks are also not just the best ranged damage dealers they are also the best grouped Area of Effect (AoE) damage dealers...

    The above being said when geared really well it is hard to beat a melee-cleave team for PVE grinding efficiency... I just know that some folk find melee teams much harder than ranged teams and for some it is less fun as well (but for others more fun/interactive)...

    Ultimately it comes down to what are you goals and to a large degree what play style you enjoy because this is a game and if you aren't having fun then what is the point... 5 Paladins may just be the thing for you so no harm trying it... If your goal is PVP in close quarters of limited numbers of opponents at a time Paladins may be one of the best/funnest complements. Just good to be forewarned with the potential pros/cons...
    Last edited by nodoze : 10-29-2019 at 08:29 PM

  10. #10

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    edit: nm someone just crushed my dreams

    Anyone having any success with pvp and 5 pallys?
    Last edited by Purpleflavor : 10-13-2019 at 08:58 PM

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