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Thread: Level 60 Club!

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  1. #11

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    Quote Originally Posted by Mercbeast View Post
    I don't like it. I've gotten some BiS stuff for my priest. I'm not able to buzzsaw anything really. The amount of damage 4 melee take, makes it rough. Any boss that does a lot of unavoidable aoe is very difficult due to threat issues on the priest having to overheal.

    I mainly stuck with it because I committed to it, but my intent was never to really 5 box for a length of time. It was just a delivery mechanism for a single character to 60. If I was committed to long term 5 boxing, I'd probably drop 3 of the warriors and boost 3x mages or 3x warlocks up to replace them. That said, it's something I am considering since I do have the 5 box, which makes it convenient to do stuff when I want, at my own pace, especially if my bros are not around.

    I stuck with the 4 cleave style, with no dedicated tank. It might be better with a dedicated tank, but there are just a lot of bosses where, you're going to take a lot more aoe damage. The Princess in Maraudon leveling up, is one example, where I made a couple of attempts and just had to make a hard NOPE call on that. I tried to do her at 52 and it was just never going to happen. AOE fear + pulsing aoe knock back that did damage. Bael Gar was another difficult one that is no doubt trivial for a ranged team having to pull all 4 characters out of the flamestrikes is an enormous loss of DPS which lets more and more lava slime guys spawn. The bats in the arena in BRD, again, incredibly difficult for all melee due to the incoming unavoidable aoe damage. Golemlord in BRD, another brutally difficult boss while leveling up, and still hit or miss at 60. Did it last night with me just playing my warriors and a friend playing a level 50 priest, and we almost wiped because the priest had to toss an aoe heal which pulled agro and got him killed. I ended up killing it with 2 of the 4 warriors, but I'm sure you get the picture.

    It's not just warriors, it's any melee group, it could be 4 feral druids, warriors and rogues, whatever. Aoe damage comes in, heals go out, healers more likely to get threat. I'll say this, Paladins MIGHT rectify this because of their toolkit, but I had a priest. It wasn't usually a healing issue, it was a threat issue. Too much incoming damage too soon, and one crit heal and boom priest has to pop fade, and if priest ends up on top of threat again, they are in trouble.
    It's not easy, but it certainly is doable if you remain aware of what's going on. Haven't bothered with Princess (anything with a fear is cancer, really), but Bael Gar is easy (just have your warriors follow you away from Bael during the summon to mitigate the damage there). Bats is easy (just tank them at the entrance and spin to win, but you probably need to be around 56-57). Golem is easy (just gib him unless he runs away, if he runs then focus the flame golem). I am using a 4 warrior/Paladin setup, though.

    You really need to perfect the charge, bloodrage, demo, battleshout into sweeping strikes to zerker whirlwind on this team. If you can't do that you'll run into a lot of issues. Also, 4 ravagers for trash with binds to not cancel the channel.

    Regardless, I'd say that a Warrior + 3 mage + Priest is probably the best bet.
    Last edited by StingraY : 09-29-2019 at 12:40 PM

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