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Thread: Level 60 Club!

  1. #21

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    Hi! My mixed team is 60 as well.
    Warrior, Priest, Mage, Warlock and Hunter.
    Horde - Mirage Raceway EU.

    The leveling route was following:
    1 Durotar
    10 Barrens
    14 RFC
    18 WC
    22 SFK
    26 RFK
    30 SM GY
    32 SM LIB
    36 SM ARM
    40 RFD
    41 SM CATH
    44 ULDA
    45 ZF
    48 MARA
    49 Jintha'Alor
    50 BRD
    58 LBRS

  2. #22

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    I hit 60 on my warriors/priest last night.

  3. #23

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    Quote Originally Posted by Raugonar View Post
    Hi! My mixed team is 60 as well.
    Warrior, Priest, Mage, Warlock and Hunter.
    Horde - Mirage Raceway EU. ...
    Quote Originally Posted by Mercbeast View Post
    I hit 60 on my warriors/priest last night.
    GRATZ Mercbeast & Raugonar!

  4. #24

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    Quote Originally Posted by Mercbeast View Post
    I hit 60 on my warriors/priest last night.
    How are you feeling about your team now?

    Have you been able to get much of the pre-raid BiS gear?

    Are you able to buzzsaw through any key "at cap" dungeons?

  5. #25

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    I don't like it. I've gotten some BiS stuff for my priest. I'm not able to buzzsaw anything really. The amount of damage 4 melee take, makes it rough. Any boss that does a lot of unavoidable aoe is very difficult due to threat issues on the priest having to overheal.

    I mainly stuck with it because I committed to it, but my intent was never to really 5 box for a length of time. It was just a delivery mechanism for a single character to 60. If I was committed to long term 5 boxing, I'd probably drop 3 of the warriors and boost 3x mages or 3x warlocks up to replace them. That said, it's something I am considering since I do have the 5 box, which makes it convenient to do stuff when I want, at my own pace, especially if my bros are not around.

    I stuck with the 4 cleave style, with no dedicated tank. It might be better with a dedicated tank, but there are just a lot of bosses where, you're going to take a lot more aoe damage. The Princess in Maraudon leveling up, is one example, where I made a couple of attempts and just had to make a hard NOPE call on that. I tried to do her at 52 and it was just never going to happen. AOE fear + pulsing aoe knock back that did damage. Bael Gar was another difficult one that is no doubt trivial for a ranged team having to pull all 4 characters out of the flamestrikes is an enormous loss of DPS which lets more and more lava slime guys spawn. The bats in the arena in BRD, again, incredibly difficult for all melee due to the incoming unavoidable aoe damage. Golemlord in BRD, another brutally difficult boss while leveling up, and still hit or miss at 60. Did it last night with me just playing my warriors and a friend playing a level 50 priest, and we almost wiped because the priest had to toss an aoe heal which pulled agro and got him killed. I ended up killing it with 2 of the 4 warriors, but I'm sure you get the picture.

    It's not just warriors, it's any melee group, it could be 4 feral druids, warriors and rogues, whatever. Aoe damage comes in, heals go out, healers more likely to get threat. I'll say this, Paladins MIGHT rectify this because of their toolkit, but I had a priest. It wasn't usually a healing issue, it was a threat issue. Too much incoming damage too soon, and one crit heal and boom priest has to pop fade, and if priest ends up on top of threat again, they are in trouble.

  6. #26

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    You should have gone with a paladin, their heals cause 50% less threat compared to other healers and can be further reduced with blessing of salvation making them able to heal 3 times as much without pulling aggro.

    Its kinda funny how very few people understand how threat works in classic and end up with horrible teams.
    Last edited by Madsage : 09-27-2019 at 08:17 PM

  7. #27

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    Quote Originally Posted by Madsage View Post
    You should have gone with a paladin, their heals cause 50% less threat compared to other healers and can be further reduced with blessing of salvation making them able to heal 3 times as much without pulling aggro.

    Its kinda funny how very few people understand how threat works in classic and end up with horrible teams.
    Nice dig. Thanks for the hot tip, but I do understand how threat works. I chose a priest for other reasons, namely I was playing on one of the 2 most populated PvP servers, as alliance, that was outnumbered 3.5:1. Fear ward was more important to me for dealing with hypothetical PvP situations than blessing of salvation.

    If I were to go back and do it again? First, I wouldn't roll 4x warriors, so it's a moot point. Multiboxed warriors are a terrible team choice to begin with. For a lot of the reasons I've elaborated on in these forums over the last month. The DPS component of your group would be better off being anything ranged, but for obvious reasons mage/warlock are the best.

  8. #28

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    Quote Originally Posted by Mercbeast View Post
    I don't like it. I've gotten some BiS stuff for my priest. I'm not able to buzzsaw anything really. The amount of damage 4 melee take, makes it rough. Any boss that does a lot of unavoidable aoe is very difficult due to threat issues on the priest having to overheal.

    ... I'd probably drop 3 of the warriors and boost 3x mages or 3x warlocks up to replace them. ... I'll say this, Paladins MIGHT rectify this because of their toolkit, but I had a priest. It wasn't usually a healing issue, it was a threat issue. Too much incoming damage too soon, and one crit heal and boom priest has to pop fade, and if priest ends up on top of threat again, they are in trouble.
    I am very sorry to hear that. I was actually hoping it would be the opposite so it would motivate me to get my melee team up to cap also.

  9. #29

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    Quote Originally Posted by Mercbeast View Post
    I don't like it. I've gotten some BiS stuff for my priest. I'm not able to buzzsaw anything really. The amount of damage 4 melee take, makes it rough. Any boss that does a lot of unavoidable aoe is very difficult due to threat issues on the priest having to overheal.

    I mainly stuck with it because I committed to it, but my intent was never to really 5 box for a length of time. It was just a delivery mechanism for a single character to 60. If I was committed to long term 5 boxing, I'd probably drop 3 of the warriors and boost 3x mages or 3x warlocks up to replace them. That said, it's something I am considering since I do have the 5 box, which makes it convenient to do stuff when I want, at my own pace, especially if my bros are not around.

    I stuck with the 4 cleave style, with no dedicated tank. It might be better with a dedicated tank, but there are just a lot of bosses where, you're going to take a lot more aoe damage. The Princess in Maraudon leveling up, is one example, where I made a couple of attempts and just had to make a hard NOPE call on that. I tried to do her at 52 and it was just never going to happen. AOE fear + pulsing aoe knock back that did damage. Bael Gar was another difficult one that is no doubt trivial for a ranged team having to pull all 4 characters out of the flamestrikes is an enormous loss of DPS which lets more and more lava slime guys spawn. The bats in the arena in BRD, again, incredibly difficult for all melee due to the incoming unavoidable aoe damage. Golemlord in BRD, another brutally difficult boss while leveling up, and still hit or miss at 60. Did it last night with me just playing my warriors and a friend playing a level 50 priest, and we almost wiped because the priest had to toss an aoe heal which pulled agro and got him killed. I ended up killing it with 2 of the 4 warriors, but I'm sure you get the picture.

    It's not just warriors, it's any melee group, it could be 4 feral druids, warriors and rogues, whatever. Aoe damage comes in, heals go out, healers more likely to get threat. I'll say this, Paladins MIGHT rectify this because of their toolkit, but I had a priest. It wasn't usually a healing issue, it was a threat issue. Too much incoming damage too soon, and one crit heal and boom priest has to pop fade, and if priest ends up on top of threat again, they are in trouble.
    It's not easy, but it certainly is doable if you remain aware of what's going on. Haven't bothered with Princess (anything with a fear is cancer, really), but Bael Gar is easy (just have your warriors follow you away from Bael during the summon to mitigate the damage there). Bats is easy (just tank them at the entrance and spin to win, but you probably need to be around 56-57). Golem is easy (just gib him unless he runs away, if he runs then focus the flame golem). I am using a 4 warrior/Paladin setup, though.

    You really need to perfect the charge, bloodrage, demo, battleshout into sweeping strikes to zerker whirlwind on this team. If you can't do that you'll run into a lot of issues. Also, 4 ravagers for trash with binds to not cancel the channel.

    Regardless, I'd say that a Warrior + 3 mage + Priest is probably the best bet.
    Last edited by StingraY : 09-29-2019 at 12:40 PM

  10. #30

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    Quote Originally Posted by StingraY View Post
    It's not easy, but it certainly is doable ... Regardless, I'd say that a Warrior + 3 mage + Priest is probably the best bet.
    Lots of things are doable...

    I definitely do not recommend a melee team to anyone new to multiboxing or new to WoW and agree that Tank+Healer+3Ranged DPS is more advisable unless other factors trump (like you want to main a rogue and don't want to level 2 groups or the Rogue solo).

    Of the Tank+Healer+3DPS combos I don't think that Warrior+Priest+3Mages is ideal for most new boxers and think Paladin+Priest+Mage+2Warlocks is more forgivable due to having more survivable toons with the best overall utility of built in tools (including multiple off-tank options).

    I remain hopeful that once the Warriors are at least in full pre-raid-BiS gear that they can buzz-saw through the end game instances (likely at most 1 of my warriors will have any raid gear for quite awhile).

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