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  1. #11

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    Quote Originally Posted by Hiddenbrom View Post
    Any tip on how to level up 10 chars at once? I find this almost impossible. Collecting quests are hours long, dungeons exp is really minimal.
    You are better off leveling 1 team at a time.

    If you're going mages setup I'd recommend levelign each team to lv 14 or so and then using dungeons for leveling. When you get blizz, i think you can pull alot of mobs and then just blizzard 4x for pew pew or arcane exlplosion with nova on round robbin.

    Classic is pain to level .)

  2. #12

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    Quote Originally Posted by Peregrine View Post
    You are better off leveling 1 team at a time.

    If you're going mages setup I'd recommend levelign each team to lv 14 or so and then using dungeons for leveling. When you get blizz, i think you can pull alot of mobs and then just blizzard 4x for pew pew or arcane exlplosion with nova on round robbin.

    Classic is pain to level .)
    That's what I tried but without an healer it's not possible I'm afraid. My 5x level 22 mages were getting eaten alive in deadmines.

  3. #13

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    Quote Originally Posted by Hiddenbrom View Post
    That's what I tried but without an healer it's not possible I'm afraid. My 5x level 22 mages were getting eaten alive in deadmines.
    Which is why everybody is recommending adding a priest. I'd never level a group without at least one healer. Sounds horrible.

  4. #14

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    Quote Originally Posted by Hiddenbrom View Post
    That's what I tried but without an healer it's not possible I'm afraid. My 5x level 22 mages were getting eaten alive in deadmines.
    You should always level 4x mage 1x disc due to disc providing fortitude, shadow protection, dispells, heals, spirit,, and overall, have holy nova that is insane.

    This is specc for priest with mage:

    https://classic.wowhead.com/talent-c...-2050413023-05

    if you are running 5x mages with 5x discs then this:

    https://classic.wowhead.com/talent-c...151-2050511-05

    Mages have 2 options in my opinion:

    https://classic.wowhead.com/talent-c...031531-055-003

    that is with the Power Infusion from priest: (50% dmg means on larghe group of people, things are dead in blink of an eye).

  5. #15

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    Quote Originally Posted by Peregrine View Post
    Your best option is 5x mages paired with 5x discs or 8x mages paired with 2x disc. I'd consider 5x warrior paired with 5x paladins but warriors got 0 mobility as main problem.
    Thank you - I really consider to go with 8 mages and 2 priests now.

    Are 8 mages with pre-raid BIS gear still able to do serious damage when a lot of players will have T1,2,3?
    The problem on a horde dominated server will be that there will not be a lot of PUG-raids. So it will be difficult to get some raid-gear for the mages.

  6. #16

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    if you have 250-300 spell power on mages (doable) your arcane explosion will hit for 350 roughly and will crit for 500,500x 8>4k>bis players having 5.5k in p5/6 non buffed.

    So you're loooking at 1shot with 1 gcd, nothing will most likely survive 2 gcds. Especially, if your priest have holy nova as well which adds dmg and in ends turns non crit around 2500 so 2 gcd>wipe entire raids pretty much.

    Main problem is managing mages but given that you do so much damage nothing will pose a problem apart soul link warlocks and even they will die to extra gcd(3 gcd). If you run arcane power and later on the zandalari trinkets (will take some time to get it, the bonus part on your setup is that you can solo anything given the tank due to ignite stack (8 mages can kill pretty much anything really fast due to pre pull pyroblast>arcane power presence of mind pyroblast/scorch and then fireball spam ), and you got 2 healers for aoe healing your mages and dispell, you got curse insta dispell. So you can literally do any raid given proper setup on your own (you still need 40 people).

    Pvp wise, you can run arcane fire and then have ignite lower cd on fireblast, arcane missles for long range targets, instant pyros (2 pyros is enough to kill something, so you run 4x different keybinds for 4 targets to die instantly), you got aoe heaing so that's not probs and you can always run stun for pvp stuns (priest swp, mage stun on fire).

    Plenty of opportunities. Given the mages leveling, it should take you 12 days to reach 60 on one team if you play few hours per day. (5-6). Mages leveling is such a joke and at 55 you can just grab both teams and LBRS/UBRS.

    Overall, that setup should wreck anything in few seconds: ) Sucks I don't have money to run 10 accounts. GL.

  7. #17

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    Quote Originally Posted by Peregrine View Post
    if you have 250-300 spell power on mages (doable) your arcane explosion will hit for 350 roughly and will crit for 500,500x 8>4k>bis players having 5.5k in p5/6 non buffed.

    So you're loooking at 1shot with 1 gcd, nothing will most likely survive 2 gcds. Especially, if your priest have holy nova as well which adds dmg and in ends turns non crit around 2500 so 2 gcd>wipe entire raids pretty much.

    Main problem is managing mages but given that you do so much damage nothing will pose a problem apart soul link warlocks and even they will die to extra gcd(3 gcd). If you run arcane power and later on the zandalari trinkets (will take some time to get it, the bonus part on your setup is that you can solo anything given the tank due to ignite stack (8 mages can kill pretty much anything really fast due to pre pull pyroblast>arcane power presence of mind pyroblast/scorch and then fireball spam ), and you got 2 healers for aoe healing your mages and dispell, you got curse insta dispell. So you can literally do any raid given proper setup on your own (you still need 40 people).

    Pvp wise, you can run arcane fire and then have ignite lower cd on fireblast, arcane missles for long range targets, instant pyros (2 pyros is enough to kill something, so you run 4x different keybinds for 4 targets to die instantly), you got aoe heaing so that's not probs and you can always run stun for pvp stuns (priest swp, mage stun on fire).

    Plenty of opportunities. Given the mages leveling, it should take you 12 days to reach 60 on one team if you play few hours per day. (5-6). Mages leveling is such a joke and at 55 you can just grab both teams and LBRS/UBRS.

    Overall, that setup should wreck anything in few seconds: ) Sucks I don't have money to run 10 accounts. GL.
    Thank you again (and the others) - maybe I will give this comb a try.

    My last problem is that I don't like the gnome-style too much - but their racials are superior compared to humans ^^

  8. #18

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    Quote Originally Posted by Kraxx View Post
    Thank you again (and the others) - maybe I will give this comb a try.

    My last problem is that I don't like the gnome-style too much - but their racials are superior compared to humans ^^
    You will want dwarf priests too and gnomes/dwarves start in the same location which simplifies things for you.

    Personally I like the idea of running around with a midget group. I considered dwarf paladins with gnome warriors but the human weapon skill racial is just too strong to skip on fury warriors.

  9. #19

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    Quote Originally Posted by Apatheist View Post
    You will want dwarf priests too and gnomes/dwarves start in the same location which simplifies things for you.

    Personally I like the idea of running around with a midget group. I considered dwarf paladins with gnome warriors but the human weapon skill racial is just too strong to skip on fury warriors.
    Yes dwarf priest is a must for pvp (fear ward).
    You're right a midget group sounds like fun and is a really cool setup.

    Thank you

  10. #20

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    I would include Warlock and would think 2 Priest or 1 Priest 1 Paladin for healing with 7 Mages.

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