The key question is whether a single Shaman will have to regularly drink slowing the 4 Warriors down when farming... Maybe someone actually running a Shaman+Warriors group can chime in with their actual experience but in case we don't get a reply I will denote a few things for your consideration.
Healing-wise behind a Melee-Cleave group, the following are the most efficient healers:
- - Priest: situationally assuming you feed the Priest a killing blow every 15 seconds so they can max the 'Spirit Tap' talent with 'Meditation'. If your goal is most efficient farming and you can keep your warriors from getting the killing blows at least periodically then this may be your best bet. Personally as a multiboxer I don't want to deal with that.
- - Paladin: non-situationally the most mana-efficient healer due to Illumination (no need to feed killing blows). This should be the closest to non-stop buzz-sawing (assuming the healer is the weak link needing to drink periodically) just executing things (letting the Warriors take killing blows).
Wind-Fury gives a DPS edge though most phases though in the later phases there are arguments that Improved Might+Kings scales so well with the top gear that in Phase 4-5 it at least balances out or maybe even tips DPS races to Alliance.
4 Warriors should be the most DPS and the 3W+2P is more of a redundant healer approach for WPVP (and for those like my brother and I who want 2 main Paladins ASAP from one team). The 3W+2P isn't 25% less DPS than 4W+1P because the 2nd Paladin brings another Aura/Buff/Seal & is DPSing some but it is still significantly less DPS than 4Warriors. While leveling, especially on new dungeons where I am barely the right level range, I am often grateful for 2 Healers as sometimes damage is too high and/or a Healer dies but this should be much less of an issue once at max level and I have all the main dungeons memorized...
Once my team is fully geared such that healing is easy on even just 1 healer I would love to have a 4th Warrior for more farming efficiency but am not sure if/when I will level another team to cap to be able to swap out 1 Paladin for a 4th Warrior for Dungeon grinding so I may just stay 3+2...
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