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    I've been running the exact same setup, and I've Aoe'd my way all the way from deadmines to SM (starting on cathedral today), without thinking of shielding my eye of kilrog >_<
    At least I've gotten quite good at determining the exact distance needed to aggro mobs.

    In any case, here's a protip in exchange: Use battle shout after the pull. Battle shout generates threat based on the number of people that are buffed, independent of distance. With one or two battle shouts after the eye is dead, the mobs will go straight to the warrior, making things go a bit smoother.

    I've had a lot of fun making this work, but it's a bit boring being limited to the amount of mobs the warrior can tank. Pushing the limits I've found that even on mobs of the same level, pulls of 10-15 mobs are manageable. Of course, it escalates as soon as you level. Towards the end of farming SM GY i cleared 90% of the instance in three pulls, and started getting instance lockouts due to being too fast (kilrog pulling while drinking can make this style extremely efficient). Now, with the open spaces coming up with ZF I'm considering running extremely large pulls using piercing shout and blast wave kiting. Have you tried doing something like that before? The warlock is not ideal in that setting, but I'm thinking I can kite around him while he hellfires amongst the caster mobs. Thought'd I'd ask if you have any comments before I invest the gold to respec :P
    Last edited by Sacrum : 09-06-2019 at 10:25 AM

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