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  1. #11

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    Quote Originally Posted by Mercbeast View Post
    4x Warriors alliance side, until level 36, are pretty miserably slow. I hit my stride around 40, and things got really nice and quick after.
    Are you doing dungeons or quests or a mix of both to get to 36. My teams are still in the 20's so having abit of a slow push being im on a crowded server

    Quote Originally Posted by Earshy View Post
    Hello all. New member here - just taking my first dive in to multiboxing with WoW Classic. I mained a shaman back in retail classic, and know the class very well, so I decided to run 5 shamans. I'm not sure yet whether that was a smart move or not ;P. My goal is to farm instances such as Stratholme for Righteous Orbs, etc. I'm looking for some insight tonight about leveling speed. I'm 29.5 and just hitting 4 days 7 hours played. Not all of this time was solely dedicated to leveling, so that's not as important as this: it's taken me about 2.5 hours to get half way through 29. I'm grinding in SM GY right now and I don't have much difficulty with any of the mobs, except for the boss, of course, but I only tried him once. Seems painstakingly slow to me. Is this the pace I should be expecting? 5 hours to go from 29-30 seems atrocious, but if that's classic, I guess I'll just have to keep it up.

    TL;DR: It's taken me 2.5 hours to get half way in to 29. Am I doin it all wrong?
    I am just curious if anyone has taken a melee cleave team into mid-higher level dungeons yet. I am curious how they find the speed of the comp. I have been bouncing back and forth to mage team and melee team. I favor the melee team when doing outdoor quests due to the 0 down time, but having only done two dungeons so far Stockade and DM. I am wondering how viable multiboxing melee will be at end game.
    Last edited by MiRai : 09-07-2019 at 03:29 PM Reason: Merged - Use Multi-Quote

  2. #12

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    Quote Originally Posted by smk View Post
    I am just curious if anyone has taken a melee cleave team into mid-higher level dungeons yet. I am curious how they find the speed of the comp. I have been bouncing back and forth to mage team and melee team. I favor the melee team when doing outdoor quests due to the 0 down time, but having only done two dungeons so far Stockade and DM. I am wondering how viable multiboxing melee will be at end game.
    AoE spell teams can do amazing things when the mobs are green to you but likely can't be doing that kind of AoE on the hardest dungeons at cap.

    There is no coincidence that most Raiding Guilds' "speed run Raid teams" for Raids they have on farm are mainly DPS Warriors running a Melee-Cleave composition (feeding a Priest the kills if possible).

    Once geared in at least pre-raid BiS Gear at Cap there is likely no better group for speed grinding Dungeon Instances than a 4 Warrior+Healer Melee-Cleave group. As long as the healing can keep up you should be able to "buzz-saw" through packs of mobs of 6 or less pretty much continously without stopping to drink.

    The problem is getting there ;-).

    At this point the highest multi-box Melee-Cleave team reporting in is Mercbeast's team which I believe is the 40s. He reported that it was miserably slow until Level 36 and that he felt like he fully hit his stride at 40+.

    I felt like mine were very slow until I found my first hyper-spawn around 12th level and didn't think they made sense to take into WC until I got both Cleave & 'Flash of Light' at Level 20 and would not try to finish that instance till Level 22+. Once I got appropriate /startattack macros in place and my healing available from every toon and my shield bash rotation down it has been much easier at 22+ (just farm the earlier bosses from 20-22). Likely still slow however compared to an AoE spell group killrog-ing huge groups for XP though.
    Last edited by nodoze : 09-07-2019 at 02:01 PM

  3. #13

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    This might not be of much difference, did you go horde or alliance? I am currently alliance, but giving consideration of going horde.

    I wanted to add, you said I think you were running 2 pallys and 3 warriors? if that is the case, how is the 2 pallys. If i go back to melee team I was considering going 3 wars 1 pally 1 priest, mainly because I relaly like the healing from the priest and im not as familiar with pally healing.
    Last edited by smk : 09-07-2019 at 02:05 PM

  4. #14

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    Quote Originally Posted by smk View Post
    This might not be of much difference, did you go horde or alliance? I am currently alliance, but giving consideration of going horde.

    I wanted to add, you said I think you were running 2 pallys and 3 warriors? if that is the case, how is the 2 pallys. If i go back to melee team I was considering going 3 wars 1 pally 1 priest, mainly because I relaly like the healing from the priest and im not as familiar with pally healing.
    I am doing 3Warriors+2Paladins and it has been slow going at times. It seemed to pick up at 13+ when I found the Defias HyperSpawn by the Windmill. Things also improved greatly at Level 20 as Cleave helps with multiple target DPS & 'Flash of Light' really helped with Healing. I also helped that I spent some time on my ISboxer setups and some in game macros. I anticipate that Level 30 should be a Watershed moment on Healing and 36+ should be where DPS really starts to take off.

    There have definitely been times when 1 healers output was not enough for the spike damage and there also have been times where one healer would have gone OOM so I think 2 healers work well at the lower levels for the way I play at least. I am also glad to have 2 rezzers...

    PVEwise Paladins are the most efficient healers (post level 29) due to Illumination and all things being equal should require the least amount of drinking for a Warrior team (especially when they also have Seal of Light at 30+ & Seal of Wisdom at 38+). The exception would maybe be a Warrior team feeding killing blows to a wanding Priest but I personally would not want to manage all that (I just want to grind fast) and regardless a Priest doesn't fit my goals (my brother and I both want to main a Paladin like we did in Vanilla so we need 2).

    Generally at cap and geared with at least pre-raid BiS gear 4Warriors+Healer should be one of the best PVE Dungeon Grinding teams.

    4Warriors+Shaman with Windfury will likely be the best DPS for much (if not all) of the phases though in the later phases Blessing of Kings on a Paladin+4Warrior team will scale really well and with top notch gear may be on par or better.

    3Warriors+2 Paladins is certainly less DPS overall but isn't as far behind as it may seem as you get a second Blessing, Aura, & Seal from the 2nd Paladin and the Paladin is also doing damage (though less).

    In my case 3W+2P made the most sense because we want 2 Paladin mains and because 2 healer are much better in WPVP (which is more important to me than PVE Dungeon Grinding).
    Last edited by nodoze : 09-07-2019 at 04:29 PM

  5. #15

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    Quote Originally Posted by nodoze View Post
    I am doing 3Warriors+2Paladins and it has been slow going at times. It seemed to pick up at 13+ when I found the Defias HyperSpawn by the Windmill. Things also improved greatly at Level 20 as Cleave helps with multiple target DPS & 'Flash of Light' really helped with Healing. I also helped that I spent some time on my ISboxer setups and some in game macros. I anticipate that Level 30 should be a Watershed moment on Healing and 36+ should be where DPS really starts to take off.

    There have definitely been times when 1 healers output was not enough for the spike damage and there also have been times where one healer would have gone OOM so I think 2 healers work well at the lower levels for the way I play at least. I am also glad to have 2 rezzers...

    PVEwise Paladins are the most efficient healers (post level 29) due to Illumination and all things being equal should require the least amount of drinking for a Warrior team (especially when they also have Seal of Light at 30+ & Seal of Wisdom at 38+). The exception would maybe be a Warrior team feeding killing blows to a wanding Priest but I personally would not want to manage all that (I just want to grind fast) and regardless a Priest doesn't fit my goals (my brother and I both want to main a Paladin like we did in Vanilla so we need 2).

    Generally at cap and geared with at least pre-raid BiS gear 4Warriors+Healer should be one of the best PVE Dungeon Grinding teams.

    4Warriors+Shaman with Windfury will likely be the best DPS for much (if not all) of the phases though in the later phases Blessing of Kings on a Paladin+4Warrior team will scale really well and with top notch gear may be on par or better.

    3Warriors+2 Paladins is certainly less DPS overall but isn't as far behind as it may seem as you get a second Blessing, Aura, & Seal from the 2nd Paladin and the Paladin is also doing damage (though less).

    In my case 3W+2P made the most sense because we want 2 Paladin mains and because 2 healer are much better in WPVP (which is more important to me than PVE Dungeon Grinding).
    Thanks for sharing that. I like having 2 healers in some form as it does allow for back up rezzing. I am on PVE server, so having the priest should be fine. I am at the point where I am debating just going to a less pop server or sticking it out where I am. If i server swap I may just do 3 warriors a priest and shaman. since the servers are acting up, seems like a good time to figure that out lol.

  6. #16

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    Quote Originally Posted by smk View Post
    Are you doing dungeons or quests or a mix of both to get to 36. My teams are still in the 20's so having abit of a slow push being im on a crowded server



    I am just curious if anyone has taken a melee cleave team into mid-higher level dungeons yet. I am curious how they find the speed of the comp. I have been bouncing back and forth to mage team and melee team. I favor the melee team when doing outdoor quests due to the 0 down time, but having only done two dungeons so far Stockade and DM. I am wondering how viable multiboxing melee will be at end game.
    I quested/grinded to 18, and then did deadmines.

    Once you get whirlwind at 36, things improve. Things took off for me though at 40. I bought plate for my battle/demo shout warriors (the other two run piercing howl) and I did armory until I got 4 ravagers, I was stuck doing armory from 36 I think, until 42, and armory is NOT a melee friendly run due to all the shielded mobs.

    I blew through cathedral with the group though, doing 40-45k xp over the course of a clear, real XP per hour lower due to running out, and my xp tracker not tracking across instance runs. I'd guess I averaged 38kish at 42, and probably closer to 45 when I finished at 44. Then I did a full quest run/clear of uldaman, and now I am doing maraudon.

    If you're looking for XP per hour. I'd say I did 15-18k an hour from 18-36. It was really slow, like, absurdly slow. The lack of real AOE hurts melee cleave badly. Mages and Warlocks are always going to outperform melee cleave for this reason in terms of leveling speed. Like I said though, SM Cathedral was REALLY good once I had all ravagers on my team. The trick is to figure out how to pull effectively, since it's not easy with 4 warriors and a priest. Mess up and the priest gets insta gibbed basically.

    I'd recommend that if you run warriors though, you make sure you get them all ravagers. Then you keep those ravagers, get them the fiery blaze enchant from badlands, it adds a not insignificant chunk of DPS that scales with more targets. Then run a level appropriate weapon when you're single targeting, and when you're fighting > 4 mobs, swap over to ravagers for the proc.
    Last edited by Mercbeast : 09-07-2019 at 06:10 PM

  7. #17

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    Quote Originally Posted by Mercbeast View Post
    I quested/grinded to 18, and then did deadmines. ...
    What Dungeons do you plan to farm to cap and at what level ranges for each?

  8. #18

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    Quote Originally Posted by nodoze View Post
    What Dungeons do you plan to farm to cap and at what level ranges for each?
    I keep flipping back and forth, because my 2 mages are actually 4 lvls higher than my warriors and while it seems to be a good move. I have to say the warriors i have at least at this point stockades I have less problems with and almost no downtime. Now if i could just get in the game.

  9. #19

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    I’ve been struggling. My team is now:
    warrior (37)
    mage (36)
    warlock (36)
    priest (36)
    mage (31)

    Even AoE grinding SM GY (currently complete in about 5 pulls) is brutally slow, averaging ~8% per run at ~20min/run not adding wipe time or running back to the city.

    Not sure if I can sustain this level of grind to 60. May try adding in kill quests to see if that speeds it up a bit.

  10. #20

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    My first team of War, Priest, 3 Warlocks was 11d 10h played to 60. Now im leveling Feral & 3 Mages with my 60 Priest mostly just AE spamming so far and im about 1 day played ahead @ 40 of my old speed.

    Doing some tailoring, auctioning and afking at the side.

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