AoE spell teams can do amazing things when the mobs are green to you but likely can't be doing that kind of AoE on the hardest dungeons at cap.
There is no coincidence that most Raiding Guilds' "speed run Raid teams" for Raids they have on farm are mainly DPS Warriors running a Melee-Cleave composition (feeding a Priest the kills if possible).
Once geared in at least pre-raid BiS Gear at Cap there is likely no better group for speed grinding Dungeon Instances than a 4 Warrior+Healer Melee-Cleave group. As long as the healing can keep up you should be able to "buzz-saw" through packs of mobs of 6 or less pretty much continously without stopping to drink.
The problem is getting there ;-).
At this point the highest multi-box Melee-Cleave team reporting in is Mercbeast's team which I believe is the 40s. He reported that it was miserably slow until Level 36 and that he felt like he fully hit his stride at 40+.
I felt like mine were very slow until I found my first hyper-spawn around 12th level and didn't think they made sense to take into WC until I got both Cleave & 'Flash of Light' at Level 20 and would not try to finish that instance till Level 22+. Once I got appropriate /startattack macros in place and my healing available from every toon and my shield bash rotation down it has been much easier at 22+ (just farm the earlier bosses from 20-22). Likely still slow however compared to an AoE spell group killrog-ing huge groups for XP though.
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