I just can’t seem to speed things up - I don’t mind the grind but I’m currently 38 on warrior/priest/mage/lock and 35 on other mage. I’m doing AoE pills of about 8 at a time in the armory. Between resting I’d say each pull takes 3 minutes. And that nets me 1% xp at 38. Hoping maybe it speeds up when my 3rd AoE hits 36 and gets the next level of blizzard
Just wondering, how do you handle bosses with no tank? I just hit 16 and Taragaman in RFC is a struggle.
AOE hasn't been too bad but this is about the most I can pull and I've had quite a few deaths. Not sure if I'm better of kiting, using more frost novas, or just standing there tanking it.
I haven't worked out my xp/h yet but it doesn't feel very high.
Edit: Just calculated run from entrance to Jergosh and back to reset and it was only 15k an hour![]()
Last edited by Anemo : 10-12-2019 at 10:52 AM
2019 (40 - Priest/Mage/Mage/Mage/Mage) (16 - 5x Druid)
2008 (60 - 2x Paladin 3x Mage) (64 - Moonkins) (70 - Shamans)
I had no issues with bosses of any kind. I just spam fireball and I always preshield main mage and wait 10 sec before attacking the boss. My Rfc xp was i think around 17k xp per hour (generally level and half).
I am skipping bosses most of times beacuse I am using build only for aoe and aoe only! Once i hit 60 I'll specc arcane fire and roflstomp everything.
So far, lv 38 2 days 13 hours played (5 hours afked) It seems I'll be able to reach lv 43 before 3 days played. I generally wiped 5x across playtime still and I had I think around 23 deaths by solo mages in instances so it's really really good. (at this rate my locks had generally around 100 wipes and around 400 deaths or so and around 6.5 days played).
Hey all, I've been thinking recently of starting a 5 man trinity team in classic, maybe pally tank 3x Lock and pally or priest healer. Not really interested in pvp or anything, just enjoy running dungeons so would be planning to level primarily in instances. I've seen quite a few people frustrated at the speed of leveling through instances though and it's kinda turned me off the idea
Obviously leveling through instances is going to be slower than questing, but is it really as bad as i'm hearing? I seen some of you posting xp/hr but I guess it's tough for me to put that into perspective. Maybe a better metric (for my mind) would be - what percentage of a level do you usually get for a complete run of, say, SM:Armory? 10%? 20? 30?
Also, (sorry if this is a little off topic) but do you have any tips on the best way to overcome those initial levels before i can start running DM? Wondering if I should level them all together and just avoid collect quests, or level in pairs, or even just grind?
Thanks!
I think the 2 pally and 3 warlocks is a solid choice, although I would probably suggest a priest for aoe healing if you are planning to aoe. I don't know if anyone else feels the paladin would be a better healer in this group or not. Either do quests or you could run the fedex route, but honestly I would just lvl and maybe switch from human to dwarf areas. Collections take the longest.
I did the fedex route on mages, and while it's probably quicker than straight questing. I think that grinding is probably faster. If you're alliance, the spider cave on Darnassus is probably a good place to do a good chunk of that early grinding. If you're horde, northgard keep maybe? Or any lower level hyper spawns you can find. The bristleback areas are good too. The big difference between horde and alliance is, you really need to be 15-18 as alliance to start doing deadmines for most group builds, and deadmines itself a terrible instance to grind. RFC on the other hand can be started at 12, maybe even 10 depending on the group. New team with good green gear might be able to start at 10 in RFC and do the trog area.
The big issue with questing are collection quests, so maybe just skip those unless they are easily accomplished, and allow you to grind quickly in the area.
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