
Originally Posted by
nodoze
My entire team goes into melee attacking on my main target. Eventually all of my Warriors will be both Arms+Fury at 60 & my Paladins will both be Holy+Prot (with maybe one Paladin having 5 points in Ret for Improved Blessing of Might). Right now only 1 Paladin is judging though I will on both once they get Seal of Light & Seal of Wisdom.
If I recall correctly another team in the 20s said they were either 1H+Shield or 1H+OffHand (dual-wielding) and not doing 2H at all. I don't understand the pros/cons yet of dual-wielding (& though I understand I will dual-wield at some point) so thus far I have only been 2H or 1H+Shield so far.
Currently every Warrior & Paladin has a shield and has a full set of 1H & 2H weapon for every weapon type they can gain proficiency in as I am keeping every Weapon Skill near max as I go. On easier content I typically put everyone into whatever skill they need advancement in (focusing on 2Hs first) and on harder content I do the opposite (focusing on whatever 1H skill is the lowest).
At these initial talent points my lead Warrior is Arms tree focused with Tactical Mastery so he can Stance Dance with minimal penalty & for hard content is always defaulted to 1H+Shield as he Charges in Battle Stance first and goes into Defensive stance pushing Threat as he has the best armor and I prefer to have the damage there if possible.
The other 2 Warriors are Fury Tree focused (one improved Battle Shout & one improved Demoralizing Shout) and I try to keep both in Battle Stance with the best 2H weapons they have and only switch to 1H+Shield when I need them to Shield Bash a caster or if they are taking too much damage.
The 2 Paladins are generally using whatever 2H or 1H weapon they need skill in unless it is a boss fight and then I usually switch them to 1H+Shield. They are pretty much just auto-attacking and only judgeing to keep up seals on targets saving their mana for healing/cleansing.
Let me know if that answers your question or if you have others.
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