Quote Originally Posted by Hadur View Post
... I do not want to be pushing for insane times on clears so a perfect min-max setup is not necessarily what I am after.
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want a self sustainable team that at level 60 can get through normal dungeons and become a funnel for farming mats/gold for my main and simply to have something challenging to do when I login. ...
... I'm really only interested in PVE but when BGs come out I intend on dipping in on my main char but could be tempted to box in there. ...
... seems the most popular comp for caster groups is Warrior, Holy Priest and 3x Frost Mages. That's tempting me for the simplicity of 3x DPS being the same class and may well be my first group I level. My main will be a priest, I played Shadow and would be considering going that way longer term but I'm not opposed to staying Holy.

The comp I had in mind before seeing the various posts was Pally tank, Priest Heal, Lock, Mage, Boomkin. ... I'm not a fan of melee playstyle which is why I am considering a Pally as a tank as DPS Warrior isn't for me in a scenario where I wanted to rotate. It's also a strong buffing group, has good armor diversity for gearing and if I only decided to level 1 group, I have 5 individual classes with 3 hybrids for max flexibility.

How viable would that be for end game boxing given my goals of just being able to clear instances in a reasonable time with average skill?
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Am I nuts to not consider Warrior as my forever tank given the style of comp I am thinking of or would Pally/Druid stand up as good?

Looking forward to hearing your thoughts and thanks for reading.
Sometimes in life "Less is More" and often it is better to do fewer things really well than to do many things poorly.

Reading all the above with a Priest main as your primary goal I recommend you do either:

Tank+Priest+3Mages;
Tank+Priest+2Mages+Warlock;
Tank+Priest+Mage+2Warlocks;

Any true Tank (Warrior, Paladin, Druid) will work fine for Dungeons, each with their pros/cons, with the main consideration being if you ever want to try to use your Dungeon tank as a Raid tank pretty much only Warriors are accepted. Since you don't like melee play-style and for multiple other reasons (bubbles/LoH/cleanses/off-heals/etc) I would recommend Paladin as they can push a lot of overall threat on lots of mobs and if needed reduce the threat of your party...

Some other comments are that you can't effectively box in BattleGrounds as follow is disabled which would leave WPVP as your only non-PVE boxing option and that wouldn't be an emphasis on a PVE server...

If my understanding is correct it is generally considered that there are most 3 Hybrid classes (Druids, Paladins, & Shaman) in Classic WoW but there can only be 2 of those classes in a given party since Paladins are locked to the Alliance and Shaman are locked to Horde. To me only Druids & Paladins are the true Hybrids as the are the only class that can be true Tanks, Healers, & DPS (after paying the Hybrid Tax).