
Originally Posted by
Apatheist
Main problem with paladins is PvE. You can't heal fast enough on a paladin to sustain 4 voidwalkers taking damage as well as 4 warlocks channeling hellfire.
1/2 Paladins could heal fine in PvP though you don't have a lot of the mobile healing tools priests do and a single paladin is pretty easy to spell lock out of the holy tree. That's why I always prefer 2.
Also, the way soulstone and spirit of redemption work together is pretty OP. If they focus your priest you just keep reapplying soulstones and you get 10 seconds of free, uninterruptable healing every time you die.
Connect With Us