Are there any indications yet at higher level regarding the optimal 4 casters/1 healer setups. Are there any major differences in clearing ability with a lock team compared to mages?
Are there any indications yet at higher level regarding the optimal 4 casters/1 healer setups. Are there any major differences in clearing ability with a lock team compared to mages?
It's hard to say, noone has 2 teams with both setups at 60 to compare it for them self, lock vs mage in my mixed team I can say they do close to equal damage on single target, on AoE my lock is abit ahead but needs way more healing since there is no threat reduction.
Interrupting mobs are also a thing, so mages arcane explosion is better in that case.
Im running arcane/frost so the mage never runs out of mana single target before the fight is over, the warlock needs to life tap in the rotation but it seems to equal out dmg wise.
Thank you for your insights. I'd guess a warlock setup is a fair bit more tanky considering the voids, especially in boss encounters. I still can't decide and fully commit to a 4 mage versus 4 warlock setup. Both are tempting, so I keep jumping back and forth. Rather annoying.
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Yeah I was thinking of changing my 2nd team from Priest+4Warlocks to Priest+3Warlocks+Mage mainly so I would have access to a Mage & Warlocks for both teams.
The other thing I may consider is that, if I find that I really like melee-cleave at cap for max dungeon grinding efficiency, I may instead want a 4th Warrior to convert from 3Warriors+2Paladins to 4Warriors+Paladin for dungeon grinding things I have on easy farm.
If a 4th Warrior for max Melee-Cleave ends up being my focus then my 2nd team may end up being a more traditional:
Warrior+2Warlocks+Mage+Priest.
That 4th Warrior would likely be the same account as my brother's Paladin which is the character he would be on when he is doing stuff solo... That would work out nicely so he could just leave that Paladin where-ever he wants as I would no longer use him for dungeon grinding.
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