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  1. #221

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    I've actually been running with 5 since launch. I've got a Warrior as tank, Pala support, Warlock/Mage DPS and a priest healer. I've just hit 30 with them all. I've been driving from the tank, as I find it easier controlling mobs etc.

    I've avoided as many quests where I need to collect x amount of items. I've just tried to find all the kill x amount of mobs quests, even that's a ball ache sometimes with everyone camping spawn points. Though I'm able to successfully run through dungeons without any issues for the right levels. I take a bit longer than other groups, but all the loot and drops are mine. I've got all professions going as well, which seem to be at the right levels. I have over 6 days played on them all, so I think it's taking a lot longer than normal but loving it so far!

  2. #222

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    Quote Originally Posted by Jekalu View Post
    I'm leveling as 4 Enhance Shamans and am level 51 at the moment. It has seemed good so far, grinding instances for SM gear. My main issue is I'm worried if maybe Elemental would be better now. Has anyone toyed around with Enhance vs Elemental at 40+?

    Anyone have thoughts about 60 PvP as Enhance vs Elemental multiboxing too?
    I'd probably keep leveling to 60 as enhance, but start collecting your elemental gear, and swap at 60.

  3. #223

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    Quote Originally Posted by nodoze;423405
    I am starting to think that maybe for now instead of funneling damage to my lead warrior running Arms with my 2 slave Warriors running Fury maybe I should now actually be doing the opposite and instead funnel the incoming damage to my lead warrior running Fury and let the slaves be Arms (at least until level 40).

    This could maybe turn a "random snowball" into a "controlled snowball" with the other warriors getting decent consistent damage also...

    From at least level 30 to 40 I could just plan on making my lead "the designated snowball" and get him initial "sight" aggro by charging in first and then have him do the shout(s) to solidify aggro and feed him the enrage procs to power his death wish. At 40 the incoming damage should proc both enrage & blood craze and he can funnel the rage into flurry & bloodthirst on top of death wish... The slave warriors would be a little more subtle follow-charging in after (& thus not getting initial sight aggro) and not shouting but then popping sweeping strikes & switching to Beserker (and when I get to 36 start using whirlwind).

    From 30 to 40 their specs would be something like:

    Lead "snowball" Warrior: [URL="https://classic.wowhead.com/talent-calc/warrior/-0505000500501"
    30[/URL] ... 40;

    Follow Warriors: 30 ... 40;
    Interested in this as well as i am rolling WWWWS, in dungeons with a shaman it is much much better having 1 warrior to consistently be the one taking dmg, i funnel the best Stam gear and armour enchants etc

    my guys are at 32 and running ARMs with SS etc - i will be respec at 36 to drop IMP TC and take TM which I haven’t needed yet but will once i have to start going into zerker for WW - my comment on your build above is I believe imp charge is better than imp overpower as your sequence for your slave warriors will basically always be will be (if you can charge)
    charge > Autoattack > SS > zerker > WW....
    Given overpower requires battle stance you will not be using it much in dungeons

    I really like the idea for the snowball build you have linked and keen to hear if anyone has tried this - is the sustain worth the loss of SS and does it hold Argo?

  4. #224

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    Hi Everyone, I have been running 3 warrior 1 paladin and 1 priest, my team is in the 44 level range, i tried out uldaman for abit, but moved back to SM. I have so far found the melee team, pretty good. I like having the paladin, as I use ret. aura instead of armor. I have the paladin specc'ed for retribution, but im thinking of switching him to holy at some point, its nice having the back up heals as well. I mainly use him for auto attack with some spells and let the 2 warriors go ham. I have considered switching my war to arms and going tank on the paladin, but i don't want to spend money on respecs right now. My warrior driver is full protection and i find it easier to play this way, as I can more easily manage the threat and damage on 1 toon. I have been considering mages and warlocks. I am very curious how people are managing at lvl 60. I am thinking of running 2 warlocks, 1 mage, paladin and priest for my next team.

  5. #225

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    Quote Originally Posted by Revv View Post
    Interested in this as well as i am rolling WWWWS, in dungeons with a shaman it is much much better having 1 warrior to consistently be the one taking dmg, i funnel the best Stam gear and armour enchants etc

    my guys are at 32 and running ARMs with SS etc - i will be respec at 36 to drop IMP TC and take TM which I haven’t needed yet but will once i have to start going into zerker for WW - my comment on your build above is I believe imp charge is better than imp overpower as your sequence for your slave warriors will basically always be will be (if you can charge)
    charge > Autoattack > SS > zerker > WW....
    Given overpower requires battle stance you will not be using it much in dungeons

    I really like the idea for the snowball build you have linked and keen to hear if anyone has tried this - is the sustain worth the loss of SS and does it hold Argo?
    I think a solo warrior can have alerts pop up when overpower is available and macro to auto-stance-dance to enable overpower (and then stance dance back) and keep at least 25 rage if they have enough points in Arms for Tactical Mastery (TM). That being said I don't really see myself being able to do that while multi-boxing so I agree the point should be moved.

    You definitely want TM to unlock Anger Management as it has big hidden Rage related benefits not listed in the description.

    I have been trying multiple things to have my lead Fury warrior take/keep aggro but my 2 slave Arms warriors seem to take it pretty regularly once they pop Sweeping Strikes such that I have not been able to establish a consistent controlled Fury snowball yet... It does seem nice when it works so I plan to keep at it but it may be that we really need to get to 36 for Whirlwind to level the playing field more as Sweeping Strikes may be too much till then...

    Assuming I only have an initial ~20-30 Rage from both Charge & Bloodrage the following are some initial rotations I plan to test this weekend (assuming I get time to play) on my Fury Warrior to see if he can keep aggro from the Arms warriors running Sweeping Strikes:

    https://docs.google.com/spreadsheets...it?usp=sharing

    I came up with those estimated threat numbers based on this guide:

    https://classic.wowhead.com/guides/t...values-warrior

    A third option will be to just try spamming Battle Shout periodically but I would like to try to not have to do that as I want to pour as much rage as possible into DPS... As a 4th option we could also try Demo Shout spam but again I would like to avoid that as it seems wasteful...

    If my lead Fury Warrior still has aggro issues after trying both initial rotation options listed I may just buff my slave Arms warriors with Blessing of Salvation to reduce their threat by -30% & retry options 1 & 2 and avoid wasting any rage on extra shouts...

    Please report back if you do any testing yourself. This could really help many people.
    Last edited by nodoze : 09-20-2019 at 11:41 AM

  6. #226
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Jekalu View Post
    It'll be hard to justify more than 2pc ZG tier raiding as a resto shaman. Especially since the neck and the trinket are so trash. I was really hoping enhancement would be viable with some stun weapons. I trust your analysis though on it's viability. Do you think I should stay enhance at least until I'm 60?

    My main concerns was dealing with Melee at 60. Maybe I underestimate dagger + flametongue and shock at 60 against slippery LoSing melee.
    for sure its rather a long term goal especially on multiple toons, however I have no doubt that 4 5boxers are able to clear zg at some point with preraid bis gear (unless you run with 10+elementals) ...maybe the tank should have some MC gear but its not that hard otherwise.

    So for leveling I'm confident now that a team of elementals is faster in dungeon grind and outdoor at 40+. Enhancement is just as mana dependent since if you only autohit you got to heal eventually too so you might aswell spend mana on a volley lightning bolts. Plus int gear also comes with spirit occasionally which improves manareg after the 5 sec rule too. What elemental suffers most from imo (compared to mages) is the lack of hit/resist reduce talents so you should keep in mind running dungeons where mobs are at or below your level (which should be obvious but even more important for ele than others).

    At level 60 you have a bunch of options to play this combo in pvp, 1h shield enh/elemental with avoidance talents (dodge,armor) and reduced shock cd, eventually with 2.7 speed weapon and wf or <2.0 speed flametongue, that is probably the most viable melee melee team. You could then either pick stormstrike and always rotate ss and double earth shock (ss doesnt stack), or play 21/30/0 for double spell crit damage and play with mail sp gear instead of going for melee stats. Or you skip the melee damage in late enhance tree and go 31/20/0 with more casting but still being able to deal moderate damage when oom. Either way I'd play it in a way where I carry a shield so you dont have to worry about melees as much, ultimately the aq20 shield with the silience procc is going to be the best one (and its boe). The standard ele/resto spec is superior against caster though as healing focus allows you get heals off against aoe bombing and you get the pvp hitcap and more crit. If you want to try 2h enhancement, get the 4.0 speed axe from lbrs and use rockbiter on it, stormstrike and switch to a fast 1h shield with flametongue to finish him off (speaking for one shaman now, i doubt ppl survive 5x stormstrike from that thing as its 5x2(ss+auto hit)x600+ white hit dmg in bad gear)

    Other than that there are some fun items you can toy around, like having 5x the dark iron hammer with 8 sec stun procc or giving one shaman the zul farak 1h mace which has that mini thunderfury procc, slowing the attack speed of 4 enemys by 10% (probably quite helpful for tanking dungeons too). 5x engineering obviously opens a whole new world of harassing ppl aswell.
    Last edited by Kruschpakx4 : 09-21-2019 at 11:11 PM

  7. #227

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    Almost 10 days /played and lvl 49, currently in ZF and will stay here till 51 then head to BRD.

  8. #228

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    My 5x hunter team is level 23 now - I’m definitely not taking a very optimal path for speed leveling, but they’re now able to slowly grind through stockades. It’s great to get more money and more silk now since the whole team is done with wool. Stockades is so much more convenient than Deadmines!

  9. #229

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    Quote Originally Posted by kate View Post
    My 5x hunter team is level 23 now - I’m definitely not taking a very optimal path for speed leveling, but they’re now able to slowly grind through stockades. It’s great to get more money and more silk now since the whole team is done with wool. Stockades is so much more convenient than Deadmines!
    Agreed. I really liked DeadMines but Stockades was just great (as long as you had a solution for runners).

    Thankfully with Paladins or Warlocks runners can become pretty trivial via these techniques.
    Last edited by nodoze : 09-22-2019 at 01:33 PM

  10. #230

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    Quote Originally Posted by nodoze View Post
    Agreed. I really liked DeadMines but Stockades was just great (as long as you had a solution for runners).
    Yeah - runners I’m trying to save an arcane shot charge to take them down but sometimes lack the mana. Faster weapons will be helpful - Moonlite rifle in another level will help, and maybe I can put concussive shot on round robin.

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