Anyone tried a 4 melee + pally / shaman comp? Curious how 4 war / shaman would work out. PvE and PvP
Anyone tried a 4 melee + pally / shaman comp? Curious how 4 war / shaman would work out. PvE and PvP
So, I'm running 4x warriors + priest, not exactly the same but close. I'm 56. It's a pretty slow composition in comparison to mage/warlock groups. If your endgame goal includes a lot of world PvP, I'd probably look towards running TWO healers and 3 warriors. It's a very easy group to shut down and pick apart. I can't tell you the number of times a single mage my level has initiated on me and killed my entire group, or the majority of it with just frost nova, arcane explosion, and a single counter spell.
Paladins present some things that a priest doesn't, but blessing of freedom x2 would be a game changer, and the ability to cross heal with 2 healers in open world PvP would be pretty useful considering how easily you can get dunked in classic. For leveling you could run of the paladins as the tank.
One thing I'd recommend for all warrior teams out there that are dungeon grinding. Do not typically run a tank, or a warrior in defensive stance. Keep all your warriors either as arms or fury spec, and if a specific boss requires it, put one in defensive stance with a shield. Now, when you enter a new dungeon, and if things are difficult for your 2h or DW warriors, equip them all with 1h weapons and shields for a level or two, and keep them in berserker stance.
A warrior in defensive stance will gobble up threat, and gobble up rage. When all your warriors are in berserker stance and you're cleaving, one warrior will get ahead on rage generation, this will in turn turn all mobs onto that warrior due to the damage that warrior is putting out. This will snowball that single warrior into crazy DPS mode for a warrior.
Running ZF graveyard pulls, it was not uncommon for one warrior to end up doing 300-350 DPS on a 6 pull, and then the other 3 warriors to do 80-120 DPS each, sometimes some might spike up into the 200's. The end result of 4 warriors in zerker stance is one warrior monopolizes rage. If that warrior is in defensive stance, they can't really turn that incoming damage into outgoing damage.
You can finesse this as much as you want, with talents do you want to start one warrior off in defensive, then swap to berserker for WW spam? Ultimately, your party DPS is probably at minimum 2x higher by not having a tank monopolizing rage, because if the guy monopolizing rage is in berserker stance, it can do as much damage as the rest of the group combined.
Last edited by Mercbeast : 09-17-2019 at 12:33 PM
I am running 3 Warriors+2 Paladins and echo the above (especially if you are on a PVP server).
Cleanses plus Blessing of Freedom really unlocks your Warriors in PVP.
Duo Paladins are unique for PVP healers in that they have the highest innate damage mitigation, the only class with 100% push-back resistance, the most de-buff clearing options (only single class that can clear 3 debuffs), and have 2 bubbles + lay on hands...
Your points regarding rage monopolization make a lot of sense and I think I may be not using my rage as efficiently as I should be. I have been running Arms heavy on my "lead warrior" so I can change stances without dumping all rage & Fury heavy on the other 2 who are auto-following (and just keeping them focused on DPS).
Up to 30 I have been charging in on all 3 (with the lead in first as the other 2 are auto-follow and thus have a slight delay) which usually results in my lead warrior getting initial 'sight' aggro from all mobs. I then try to focus the group on 1 mob at a time (that I judge with both 'Seal of Justice' and 'Seal of Light'). On mainly boss fights I try to keep the boss on my lead warrior (change to defensive stance to taunt if necessary) but let the adds' aggro ping-pong while we focus them down first. My slave warriors basically haven't been stance hopping hardly at all till 30 (mainly only change stances on them if/when my lead goes down which happens rarely).
At 30+ I am not sure how best to initiate as my slaves can't charge in Beserker stance. Are you charging on all 4 in BattleStance and then swapping to Beserker? Are you losing the 12 rage from Charge when you swap to Beserker or are you also popping Bloodlust for 22 (12+10) rage, spending that, and then switching? Or are your warriors running arms and thus don't lose rage?
I don't like that Fury Warriors lose rage when changing stances & I think ultimately my Fury warriors are not getting the bulk of the damage and thus often not leveraging their talents like Enrage & blood craze...
Once I got Beserker at 30 I have been thinking I should have just repeced all 3 to Arms mainly so I can stop worrying about switching stances (as I keep at least 25 rage when switching stances as Arms) and so all 3 can have Sweeping Strikes.
What specs do you recommend for your Warriors to level 40 and then to 60?
Do all 4 run the same specs?
Last edited by nodoze : 09-17-2019 at 03:28 PM
I honestly don't know what the best spec is. I feel like my biggest power jump in the entire game was when I first unlocked sweeping strikes with whirlwind (I later spec'd out of arms to 31 fury). Being able to charge in, in battle stance, pop sweeping strikes, and then swap to berserker stance and start whirlwinding, that was so much opening burst damage.
The spec I am currently running has me 31 fury, but I now also have tactical mastery and anger management, so dropping rage isn't a huge problem. All of my warriors have run the same spec more or less, the exception is that 2 of my warriors have dropped points into piercing howl and maxing out blood craze, I don't need all my warriors to have 5/5 improved battleshout.
Typically what I do is, I swap everyone into battlestance, charge, spend that rage immediately on battleshout/demoshout/thunder clap, and then swap to berserker and start spamming whirlwind and bloodthirst. If charge is down, I'll pop bloodrage and walk the warriors in, or pull to the warriors. If I outlevel the content and survival of a pull isn't really an issue, I add cleave into my rotation on a higher priority than bloodthirst. So my DPS spam button will be basically WW->cleave->bloodthirst. If survival is an issue, it means I need to spike things down quickly, and cleave is pulled from the rotation, and left on a separate hotkey as a rage bleed on aoe pulls.
I'll say this, with 4 warriors, charge into sweeping strikes into berserker to whirlwind, might just be the best build for a full team of warriors. I'm going to stay the course now with 31 fury. Fury has better sustain, it's true, but with 4 warriors sweeping strike ww spamming, you might not actually need much sustain.
In general, I only use battlestance to initiate when charge is up. I dump that rage into debuffs/buffs, and then swap to berserker. If I was to start all over again, I'd PROBABLY stay arms for the entire ride. So, to give you an idea, I started off full fury. When I hit 31? I swapped to arms to get sweeping strikes, and rode that to 36 when I got whirlwind, and then respec'd back to fury. The only thing I missed from fury, was piercing howl. It's just so damn convenient for kiting, re-positioning, running for your life, or catching that runner that your hamstring round robin didn't.
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Between the two specs, sweeping strikes is the analogous pick for death wish, but, they just are not equivalent, moreover, enrage tends to only benefit that one warrior that starts to monopolize rage. Whereas, charge->ss->zerker->ww is going to be on almost every pull, and it MELTS stuff.
When fighting a boss where I need a tank, I'll equip a shield and swap that one warrior to defensive stance, and let the other 3 stay in berserker, or delay charge them dump their rage and then swap to berserker. When content is difficult, I will equip a shield on one of the warriors, when I engage, I will pull to me usually, only auto attack with the 3 "off" warriors, and spam battleshout 4-5 times on the warrior with a shield, then open up with the other 3. This tends to secure most of the threat on the warrior with the shield, and since they are in berserker stance, they can still put out a decent chunk of damage while monopolizing all that incoming rage.
Last edited by Mercbeast : 09-17-2019 at 08:28 PM
I'm only level 28, almost 29 on my 5x ele shamans, i zoom through the dungeons - only problem is, you run out of mana fast so you gotta bring extra water. I like a bit challenge - you can always res if one of them die, etc. Second team will be 1 priest 4 warlocks or just go pure DPS and go with 5x orc hunters.
RiP 10 box team! - Failarena. US -
Current Team - TBC - Duo-Boxing |Warlock/Priest
2v2 arenas and battle grounds!
multiboxing live @ http://twitch.tv/sethlan youtube @ https://youtube.com/sethlan
This is my first time playing WoW and using Isboxer. However I am a long time EQ boxer. Figured Since I never gave WoW a shot I would this time around.
My current setup is Warrior, Shaman 4x.
My warrior is Prot
3 of my shaman are Enhancement
and the last shaman is Resto
Currently level 51 and starting to grind arena for the savage set. I stream often and will give a link next time I start streaming.
with one warrior using all the rage, wouldn't it make more sense to use 3 other melee to maximize buffs or something? like one warrior and enh shaman, rogue, etc? or do the warriors not monopolizing the rage still do better dmg than the other melee options
even one warrior, 3 hunters and a healer?
OK now my head is swimming with all this info (in a good way so THANKS !)...
Since my Warriors are only in their early 30s I frankly still feel like a newb... In vanilla I mainly healed Warriors so I am a little like a fish out of water...
One advantage a melee-cleave by regular people may have is that each player can take aggro on a given mob to build their own rage and get enrage procs from. They can then bring their mobs together in the center and everyone's cleave damage helps each other while everyone is still getting enrage procs. Multi-boxing with Warriors doesn't work like that (for me at least) as all the Warriors are focusing the same target and thus it is harder to get an even spread of incoming damage to boost all the Warriors...
I am starting to think that maybe for now instead of funneling damage to my lead warrior running Arms with my 2 slave Warriors running Fury maybe I should now actually be doing the opposite and instead funnel the incoming damage to my lead warrior running Fury and let the slaves be Arms (at least until level 40).
This could maybe turn a "random snowball" into a "controlled snowball" with the single Fury warrior monopolizing it but the other warriors still also getting decent consistent damage via Arms and Sweeping Strikes...
From at least level 30 to 40 I could just plan on making my lead "the designated snowball" and get him initial "sight" aggro by charging in first and then have him do the shout(s) to solidify aggro and feed him the enrage procs to power his death wish. At 40 the incoming damage should proc both enrage & blood craze and he can funnel the rage into flurry & bloodthirst on top of death wish... The slave warriors would be a little more subtle follow-charging in after (& thus not getting initial sight aggro) and not shouting but then popping sweeping strikes & switching to Beserker (and when I get to 36 start using whirlwind).
From 30 to 40 their specs would be something like:
Lead "snowball" Warrior: 30 ... 40;
Follow Warriors: 30 ... 40;
I realize that once I get towards cap at level 60 that each Warrior will have portions of both Arms and Fury and can sorta have the best of each and maybe then just let things ideally ping-pong (and snowball if they must) but up till level 40 you can really only max one tree...
Thoughts?
I am tired so maybe that is a stupid idea but I figured I should put it down "on paper" before I go to bed in case I forget when I get up...
Last edited by nodoze : 09-21-2019 at 07:06 PM
Interested in this as well as i am rolling WWWWS, in dungeons with a shaman it is much much better having 1 warrior to consistently be the one taking dmg, i funnel the best Stam gear and armour enchants etcOriginally Posted by nodoze;423405
I am starting to think that maybe for now instead of funneling damage to my lead warrior running Arms with my 2 slave Warriors running Fury maybe I should now actually be doing the opposite and instead funnel the incoming damage to my lead warrior running Fury and let the slaves be Arms (at least until level 40).
This could maybe turn a "random snowball" into a "controlled snowball" with the other warriors getting decent consistent damage also...
From at least level 30 to 40 I could just plan on making my lead "the designated snowball" and get him initial "sight" aggro by charging in first and then have him do the shout(s) to solidify aggro and feed him the enrage procs to power his death wish. At 40 the incoming damage should proc both enrage & blood craze and he can funnel the rage into flurry & bloodthirst on top of death wish... The slave warriors would be a little more subtle follow-charging in after (& thus not getting initial sight aggro) and not shouting but then popping sweeping strikes & switching to Beserker (and when I get to 36 start using whirlwind).
From 30 to 40 their specs would be something like:
Lead "snowball" Warrior: [URL="https://classic.wowhead.com/talent-calc/warrior/-0505000500501"
my guys are at 32 and running ARMs with SS etc - i will be respec at 36 to drop IMP TC and take TM which I haven’t needed yet but will once i have to start going into zerker for WW - my comment on your build above is I believe imp charge is better than imp overpower as your sequence for your slave warriors will basically always be will be (if you can charge)
charge > Autoattack > SS > zerker > WW....
Given overpower requires battle stance you will not be using it much in dungeons
I really like the idea for the snowball build you have linked and keen to hear if anyone has tried this - is the sustain worth the loss of SS and does it hold Argo?
Hi Everyone, I have been running 3 warrior 1 paladin and 1 priest, my team is in the 44 level range, i tried out uldaman for abit, but moved back to SM. I have so far found the melee team, pretty good. I like having the paladin, as I use ret. aura instead of armor. I have the paladin specc'ed for retribution, but im thinking of switching him to holy at some point, its nice having the back up heals as well. I mainly use him for auto attack with some spells and let the 2 warriors go ham. I have considered switching my war to arms and going tank on the paladin, but i don't want to spend money on respecs right now. My warrior driver is full protection and i find it easier to play this way, as I can more easily manage the threat and damage on 1 toon. I have been considering mages and warlocks. I am very curious how people are managing at lvl 60. I am thinking of running 2 warlocks, 1 mage, paladin and priest for my next team.
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