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Thread: Wpvp 5men team

  1. #1

    Default Wpvp 5men team

    Hello,

    I want to play 5 toons only for wpvp.
    My mate chose Alliance so no shamans.

    And now i'm not sure the class i want to play.

    5 SP ?
    5 Boomkins ?
    5 warlocks ?

    I think warlocks have not enough synergy. They can't heal each other, even if 5xdots would be strong.
    Droods' stealth and travel form are interesting.
    Sp can os everybody and have 5 fears.
    What have the most tankyness ?

    What would you choose ?
    Last edited by margulda : 09-01-2019 at 06:35 AM

  2. #2

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    Id go with 4x l9ck 1x disc or 4x mage 1x paladin

  3. #3

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    My all time favorite PVP team was four hunters and a shaman . Since you are playing ally . I would just play four hunters and one pally. With all the pets and mail armor you would be unstoppable.
    Marathoning: the triumph of desire over reason

  4. #4

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    Quote Originally Posted by Marathon View Post
    My all time favorite PVP team was four hunters and a shaman . Since you are playing ally . I would just play four hunters and one pally. With all the pets and mail armor you would be unstoppable.
    No difficulties with 2-3 melees and healer who would stick close to the hunters ?

  5. #5

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    Quote Originally Posted by margulda View Post
    No difficulties with 2-3 melees and healer who would stick close to the hunters ?
    That would be an interesting fight at cap though couldn't they just chain stun the single healer till it was down?

    If you were adept in moving your team away while fighting from one hunter, a single hunter can keep 2-3 Warrior's indefinitely Wing-Clipped as there is no cooldown (at least till OOM).
    Last edited by nodoze : 09-02-2019 at 02:48 PM

  6. #6

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    Hunters have huge burst. If you can manage to stay at range you could easily global people. However, fighting a few decent players they'll just get inside your deadzone and then you're pretty much done. There's no way a single person can micro 3+ hunters effectively and you have no way to combat CC/fears. Even with one shaman, any warrior worth worrying about will kill a single tremor totem before fearing.

    Warrior/paladin is great for small scale where you're fighting other groups of close to equal size (3-5.) In numbers larger than that you might get a few kills but people will run from you and in the time it takes you to move between targets you'll die from multiple ranged characters focusing you.

    Ranged teams (4-5 shamans, 4 warlocks/priest) are superior in large scale wPvP assuming you know how to position so you're not on the front line being focused.
    Last edited by Apatheist : 09-02-2019 at 04:36 PM

  7. #7

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    Quote Originally Posted by Apatheist View Post

    Warrior/paladin is great for small scale where you're fighting other groups of close to equal size (3-5.) In numbers larger than that you might get a few kills but people will run from you and in the time it takes you to move between targets you'll die from multiple ranged characters focusing you.
    .
    .

    3 Warriors and 2 palas is a very good and tanky combo.
    Problem is that warriors are extremly gear dependend. So you have to raid or you must get a very high pvp rank.

    Because warriors are the most popular class in classic it will be very difficult to get a raid slot in PUG-raids. Especially when you want to roll on dps-gear.
    So you need a lot of friends or a nice guild.

    With blue gear warriors are mediocre









  8. #8

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    Quote Originally Posted by Apatheist View Post
    ... Warrior/paladin is great for small scale where you're fighting other groups of close to equal size (3-5.) In numbers larger than that you might get a few kills but people will run from you and in the time it takes you to move between targets you'll die from multiple ranged characters focusing you.

    Ranged teams (4-5 shamans, 4 warlocks/priest) are superior in large scale wPvP assuming you know how to position so you're not on the front line being focused.
    How does Paladin Healer+4 WarLocks compare with Priest+4 Warlocks in large-scale World PVP?

    At first glance both can give buffs (+Paladin Aura) and the Paladin should be less a less burstable Healer due to Plate, cleanse, & bubble(s) & LoH but a shadow Priest is decently tanky and should boost at least the shadow damage of the WarLocks... While both can heal the Priest can AoE heal and can switch to ranged DPS when healing isn't really an issue so those are both big nods to the Priest...

    I suspect that Priest is better overall but curious if Paladin is a decent 2nd option with 4 Warlocks for large scale WPVP?

    As long as it is at least viable I will want to consider swapping a Paladin for a Priest as my main will be a Paladin and I want to get him as high a WPVP ranking as possible...

    If it would help my Paladin's ranking I could only use my 3 Warriors+2 Paladins for small-to-mid size WPVP and for large-scale PVP switch to 3 Warlocks+2 Paladins (or 4 Warlocks+1 Paladin) PVP Rankings if that is better than just going solo Paladin in Large Scale WPVP.
    Last edited by nodoze : 09-03-2019 at 01:21 AM

  9. #9

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    Quote Originally Posted by Kraxx View Post
    3 Warriors and 2 palas is a very good and tanky combo.
    Problem is that warriors are extremly gear dependend. So you have to raid or you must get a very high pvp rank.

    Because warriors are the most popular class in classic it will be very difficult to get a raid slot in PUG-raids. Especially when you want to roll on dps-gear.

    So you need a lot of friends or a nice guild.

    With blue gear warriors are mediocre

    Many of us plan to raid on our Warriors as mains and will merit best in slot Raid gear on that main Warrior.

    Rather than Main Tanking I personally would recommend a boxer (with multiple Warriors) focus their main Warrior on being more of a DPS warrior and be "top notch at it" so that it may make sense to have multiple others "just like your Warrior" doing the same things you are doing with the same timings... I would also try to focus my extra time on "catch up raids" where the raiding guilds are typically running raid content that they have "on farm" to replace players and to otherwise keep a strong bench of alternates for our main raid. A smart guild will often do that in part because it is a way for guild members to earn gold but also to help keep their bench strong... Often times the guild has trouble getting enough people for the "catch-up raids" and someone competently boxing extra DPS is certainly better than short-manning it... Get in there and show you can manage 2 DPS, then next raid opportunity show 3, 4th mix in your own melee team healer who is also judging the boss with Seal of Light and you could show them the top Healing meter and top tier on multiple DPS in the catch up raids... If you pay attention you can look for windows of opportunity and demonstratively earn both trust and great respect that way... You will at least get the catch-up raid drops that no one else truly needs which means all of your warriors could easily have decent raid gear (in fact people in the catch-up raid will want it because it will make it faster for everyone)... If you show you are doing the heaving lifting with 4 Warriors (+Paladin judgeing/buffing/aura-ing/healing the melee group) in catch-up raids then you may eventually work in a 2nd character (or more) into the main raids if/when they are short in the main raids...

    Note that that all of this is doable in time in any serious raiding guild if you build trust and respect and demonstratively show your multi-boxing to be an asset...

    That being said not all guilds are setup where you have to prove your multi-boxing as an asset... On the America's Herod both Factions have dedicated Multi-boxing guilds & so far both Factions have multiple teams past level 20 so both Factions on Herod should well be able to farm at least some portions of 10mans and 20mans at cap... Eventually I think multi-boxers of both Factions on Herod will be able to field 40 plus concurrently so at least some portions of 40 man content should be available to multi-boxers on both Factions...

    Edit: Just confirmed that the Herod Horde multi-boxer guild is already averaging 40+ level 20+ characters concurrently pretty regularly during prime times and has had a peak of about 80 characters online at one time so far so at least some portions of 40man content should be well within their reach... At current levels the Herod Alliance multi-boxing guild should likely be able to do some 10man or 20man content but will need to grow more for 40man content...
    Last edited by nodoze : 09-03-2019 at 12:53 AM

  10. #10

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    Quote Originally Posted by nodoze View Post
    How does Paladin Healer+4 WarLocks compare with Priest+4 Warlocks in large-scale World PVP?
    Main problem with paladins is PvE. You can't heal fast enough on a paladin to sustain 4 voidwalkers taking damage as well as 4 warlocks channeling hellfire.

    1/2 Paladins could heal fine in PvP though you don't have a lot of the mobile healing tools priests do and a single paladin is pretty easy to spell lock out of the holy tree. That's why I always prefer 2.

    Also, the way soulstone and spirit of redemption work together is pretty OP. If they focus your priest you just keep reapplying soulstones and you get 10 seconds of free, uninterruptable healing every time you die.

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