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  1. #1

    Default Warlock Summon/Hearth Question

    I've been debating various team formats. Melee vs spell.

    The biggest benefit with the spells is utility such time saved travel (i.e portals /summons).

    One thing I can't find, can warlocks summon a toon while both are inside the same dungeon, that person hearths back to repair/sell and then accepts the 2 min summons.

    I know this was a thing at somepoint, but I don't know if it exists in Classic.

    That ability may be the thing for me to decide on a spell team vs a warrior cleave team (or a 4/5 shaman team). While the warrior team would be faster inside the dungeon and small rest periods, the ability to quickly sell/repair and get back I think is a much bigger time saver in the long run.

  2. #2

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    Quote Originally Posted by Sewinlife View Post
    I've been debating various team formats. Melee vs spell.

    The biggest benefit with the spells is utility such time saved travel (i.e portals /summons).

    One thing I can't find, can warlocks summon a toon while both are inside the same dungeon, that person hearths back to repair/sell and then accepts the 2 min summons.

    I know this was a thing at somepoint, but I don't know if it exists in Classic.

    That ability may be the thing for me to decide on a spell team vs a warrior cleave team (or a 4/5 shaman team). While the warrior team would be faster inside the dungeon and small rest periods, the ability to quickly sell/repair and get back I think is a much bigger time saver in the long run.
    Good questions and my memory is that you cannot summon into the dungeon and thus would need to step out to summon. If you step out on a PVP server you could be attacked...

    With the above in mind my plan was to invest in the max number of good bags on my team and keep a disenchanter in my main all melee party to lessen the need to go back to town... I had planned on doing my utmost to get my bags as empty as possible before grinding sessions so I would likely invest in bank slots on my main group as well and carry the bare minimum when heading out to grind...

    That being said I don't remember if that 2 minute hearth trick works in Classic or not and it would be good to know if it does... If it does work I will still go at least heavy melee with mainly Warriors + Paladin(s) but could see some increased value for a Warlock (maybe mix a little spell/melee)... Maybe still start with 3+2 but instead of going from 3+2 -> 4+1 I may go 3+1+1.
    Last edited by nodoze : 08-25-2019 at 12:33 PM

  3. #3

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    Quote Originally Posted by Sewinlife View Post
    I've been debating various team formats. Melee vs spell.

    The biggest benefit with the spells is utility such time saved travel (i.e portals /summons).

    One thing I can't find, can warlocks summon a toon while both are inside the same dungeon, that person hearths back to repair/sell and then accepts the 2 min summons.

    I know this was a thing at somepoint, but I don't know if it exists in Classic.

    That ability may be the thing for me to decide on a spell team vs a warrior cleave team (or a 4/5 shaman team). While the warrior team would be faster inside the dungeon and small rest periods, the ability to quickly sell/repair and get back I think is a much bigger time saver in the long run.
    I have read that this works. You need to summon them before they leave, then the summoned character can hearth or portal...repair, sell, etc then accept the summons back.

    What I am interested in knowing is the next step. Can we reset instances this way? Send a summons to a Mage that is in party...have them hearth to Org....then log out 4 toons in instance and have Mage reset instance....then log back in with 4 toons and the instance should be reset. Question is whether it can be done within the 2 minutes and if the summons persists through the Lock logging out.

  4. #4

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    Quote Originally Posted by Twl231 View Post
    I have read that this works. You need to summon them before they leave, then the summoned character can hearth or portal...repair, sell, etc then accept the summons back.

    What I am interested in knowing is the next step. Can we reset instances this way? Send a summons to a Mage that is in party...have them hearth to Org....then log out 4 toons in instance and have Mage reset instance....then log back in with 4 toons and the instance should be reset. Question is whether it can be done within the 2 minutes and if the summons persists through the Lock logging out.
    OK that just upped the ante if that is doable!

  5. #5

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    I think i am gonna go with a spell team, too many travel benefits and hence time savers. Having to hearth back and then travel back to the dungeon, on a pvp server, can chew up a lot of time

  6. #6

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    Quote Originally Posted by nodoze View Post
    OK that just upped the ante if that is doable!
    I'll let you know tomorrow

  7. #7

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    Tomorrow? Isn't classic released on Tuesday the 27th?

  8. #8

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    Quote Originally Posted by Jalerian View Post
    Tomorrow? Isn't classic released on Tuesday the 27th?
    Pretty sure Americas is Monday/Tomorrow (the 26th). 21 hours and 55 minutes:

    https://worldofwarcraft.com/en-us/news/22990080/mark-your-calendars-wow-classic-launch-and-testing-schedule

    REEEEEEEEEEEEEEEEEEEEEE !

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