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Does anyone have a list of gathering nodes found inside dungeons?
Edit: NVM...I put one together
Last edited by Twl231 : 08-25-2019 at 01:51 PM
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I'd love to compare notes.
Here's the alliance-centric list I put together a while back (based on wowhead).
deadmines: copper, tin, silver (1,65,75); bruiseweed (100)
Wailing caverns: copper, tin, silver (1,65,75); bruiseweed, earthroot, kingsblood,liferoot,mageroyal (100,15,125,150)
shadofang keep: none
blackfathom deeps: tin, silver (65,75), bruiseweed, strangekelp (100,85)
stockade: none
razorfen kraul: silver, iron, gold (65,125,155); briarthorn, fadeleaf (70,160)
gnomereggan: none
SM (graveyard): fadelaf, goldthorn, kingsbloom,liferoot, grave moss (160,170,125,150,120)
Razorfen Downs: arthas' tears, goldthorn, grave moss (220,170,120)
Uldaman: silver, iron,gold, mithril, truesilver (65,125,155,175,230)
Zul Farak: none
Maraudon: gold, mithril, truesilver (155,175,230); blindweed, ghost mushroom, stranglekelp (235,245,85)
Sunken Temple: none
Blackrock Depths: dark iron (230)
FYI, In an earlier post about pros/cons of dungeon-leveling there were some reports that (in the low level dungeons available during beta) there were generally only 1-2 mineral nodes per instance; which would mean keeping mining up-to-date (strictly) in dungeons is probably not possible. I imagine herbalism is about the same.
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