Quote Originally Posted by Twl231 View Post
I originally had a Hunter in place of the Shammy but decided to go Shammy. Wouldn't swap out the Lock, because of their utility.... health stones, summoning, soulstones, stam buff from Imp, etc.

I decided on the Shammy because they can recover easily from a wipe, by Ankhing. They can back up heal, cast totems to give mana back to the group, block damage, etc and have incredibly burst....and Earth Shock is OP God trying to tag mobs at the start. If I swapped out the Shammy it would prob be for another Mage...which I might still do before Monday.
Hunters are a pain to manage with deadzones between ranged/melee. My approach will be similar to yours, but alliance. I'm rolling war/mage/lock/Spriest with a pally healer

Opted pally over druid for heals due to buffs and free mount at 40. Opted war over druid tank because I will be tanking for my reasonably aggressive PvE progression guild. Opted Spriest for DPS due to an interest in having a raiding alt with fearward and heal/dps options :P

I'm not worried about positioning and such in end-game content. Classic was FAR less intricate when it came to mechanics than the state of retail WoW. Between that and excellent multi-box tools to help optimize mixed-class rotations, proc management and quest/boss fight positioning helpers, I expect it'll be a fun challenge to multibox higher end dungeons.