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  1. #11

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    BGs are the focus for my brother & I and I need my team to have 1 Paladin for me and 1 Warrior & 1 Paladin for him (we will likely still both solo queue on our Paladins when alone but instead of only queueing duo Paladins like we did in Vanilla->WoTLK I want us to be able to also try Warrior+Paladin)... I say that because he always played his Paladin like a Warrior (often a Ret/Prot mix) with me being his healer (maybe Shockadin so I can have some burst DPS as well). He usually won't play a full healing Paladin (only off-healing his healer) but if I know another full healer is going to queue with us I would like the option to also main a Warrior as well (so we can go 2 Warriors + 1 Healer instead of 1 Warrior+2 Healers) so 2 Paladins + 2 Warriors gives both of us both options...

    So starting with a minimum of 2 Paladins +1 Warrior makes 2 Paladins + 3 Warriors a good fit (especially considering Melee-Cleave is supposed to be hyper-efficient for PVE and 2 Healers optimal for WPVP)...

    Regarding group composition I have decided to not be nervous and just have faith!!! Note that I am trusting the guidance that 3 or 4 Warriors with Healer(s) is solid for dungeons as it isn't a group composition I ran in Vanilla, BC, nor WoTLK. If my memory is correct my favorite PVE Dungeon MB group makeup was Paladin Tank + 4 Shaman (one deep Resto with Earth Shield) from BC on-wards and I mainly did ranged casting groups so melee-cleave will be new for me...

    Note that if pre-cast buffs do indeed carry over into BGs I had planned on doing a 2nd mixed class team to be able to summon our mains to the BG vendors/queue locations and to buff them before going into the BGs. I don't really want to run a mixed team for dungeon grinding (I like my 3 DPS to be similar to reduce complexity) and just look at my mixed team as a way to portal/summon/buff/feed/water/stonex2 our main Paladins and Warrior(s) for max BG performance. Any extra money-making professions on them are just gravy as our main focus is optimal BG performance on/for our mains...
    Last edited by nodoze : 08-24-2019 at 05:29 PM

  2. #12

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    Quote Originally Posted by Twl231 View Post
    Warrior-Holy Priest-Mage-Lock-Ele Shaman...
    -=-=-=-=-
    ... 4 Warriors-1 Shaman? or 3 Warrior-1 Shaman. .
    I'm doing something similar to your first build for my first team of 60s. Still not entirely sure if I want a hunter instead of lock or shammy though, specifically because of Aspect of the Pack. Too many hours spent running marathons in Maraudon. Once that team is done I'll start another with the missing classes and a few missing specs (like a bear tank, rogue, and shadow priest) that are less mainstream.

    As far as the idea of running lots of melee, remember that they're including the "Interact With Target"(IWT) function in this version of vanilla (it originally came about around WotLK) which means any melee can
    1) go to options, interface, mouse, and turn on "click-to-move"
    2) go about halfway down your key bindings, I think it's in the Targeting area, and bind a key to "interact with target".

    Now, when you hit that key, a melee character will start running toward its target with auto attack engaged if the target is attackable. If it's a quest npc, they'll run toward it and right click on it.

    So just set them to assist your tank and hit your IWT key and your melee alts will turn into Orcanoid blenders.

    Sent from my SM-G975U using Tapatalk

  3. #13

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    Quote Originally Posted by Mooni View Post
    I'm doing something similar to your first build for my first team of 60s. Still not entirely sure if I want a hunter instead of lock or shammy though, specifically because of Aspect of the Pack. Too many hours spent running marathons in Maraudon. Once that team is done I'll start another with the missing classes and a few missing specs (like a bear tank, rogue, and shadow priest) that are less mainstream.

    As far as the idea of running lots of melee, remember that they're including the "Interact With Target"(IWT) function in this version of vanilla (it originally came about around WotLK) which means any melee can
    1) go to options, interface, mouse, and turn on "click-to-move"
    2) go about halfway down your key bindings, I think it's in the Targeting area, and bind a key to "interact with target".

    Now, when you hit that key, a melee character will start running toward its target with auto attack engaged if the target is attackable. If it's a quest npc, they'll run toward it and right click on it.

    So just set them to assist your tank and hit your IWT key and your melee alts will turn into Orcanoid blenders.

    Sent from my SM-G975U using Tapatalk
    I originally had a Hunter in place of the Shammy but decided to go Shammy. Wouldn't swap out the Lock, because of their utility.... health stones, summoning, soulstones, stam buff from Imp, etc.

    I decided on the Shammy because they can recover easily from a wipe, by Ankhing. They can back up heal, cast totems to give mana back to the group, block damage, etc and have incredibly burst....and Earth Shock is OP God trying to tag mobs at the start. If I swapped out the Shammy it would prob be for another Mage...which I might still do before Monday.

  4. #14

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    Quote Originally Posted by Twl231 View Post
    I originally had a Hunter in place of the Shammy but decided to go Shammy. Wouldn't swap out the Lock, because of their utility.... health stones, summoning, soulstones, stam buff from Imp, etc.

    I decided on the Shammy because they can recover easily from a wipe, by Ankhing. They can back up heal, cast totems to give mana back to the group, block damage, etc and have incredibly burst....and Earth Shock is OP God trying to tag mobs at the start. If I swapped out the Shammy it would prob be for another Mage...which I might still do before Monday.
    Hunters are a pain to manage with deadzones between ranged/melee. My approach will be similar to yours, but alliance. I'm rolling war/mage/lock/Spriest with a pally healer

    Opted pally over druid for heals due to buffs and free mount at 40. Opted war over druid tank because I will be tanking for my reasonably aggressive PvE progression guild. Opted Spriest for DPS due to an interest in having a raiding alt with fearward and heal/dps options :P

    I'm not worried about positioning and such in end-game content. Classic was FAR less intricate when it came to mechanics than the state of retail WoW. Between that and excellent multi-box tools to help optimize mixed-class rotations, proc management and quest/boss fight positioning helpers, I expect it'll be a fun challenge to multibox higher end dungeons.

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