Prot palas can easily do m+4ish on any week, and with an appropriate ilvl (425+) up to m+9 is doable, but requires good affixes. past 425 its pretty easy to do +7 or +8, but honestly i don't really care, m+ is an absolute dumpster fire.

also, the seasonal affix is just not doable. (eventually its possible, i guess, but not within timer.)

the whole experience is just too frustrating and there's no sense of real progression, unlike with Legion when i wouldn't mind grinding 70+ m+ on a good affix week, now i just push one key halfassedly and log out for the week.

Mixing essences with CC and some cheese is the way to go. once you know the dungeons and time your usage of Concentrated flame all pulls have effectively -2 mobs in them. (Repentance one mob, then nuke the other.)

5x anima seems pretty brutal, and at 550k hp it is.. but the cooldown is WAY too long.

5x Crucible is the way to go, specially when combined with 5x [Jes' Howler] and Wings. the 30 sec CD is great, the two charges means you can use it when available and not waste a second of CD. on a Boss fight it can be 35%+ of the damage., and overall on a full dungeon its about 15%. (+5% ish from the passive dot)

currently im running Concentrated flame as primary and Worldvein as passive. 5x lvl3 worldvein is a passive mainstat buff with 100% uptime.

unlocking 3rd slot this week, still debating between Lucid Dreams or Nullification, most likely i will go with lucid... but overall the whole thing is woefully underwhelming.


Doable dungeons are:

Manor: easy trash, only hard boss on high tyranical is the wicker man, but doable with practice. (must be BELF to aoedispell fuckups)

Temple: Easy trash, once you figure out the third boss you can do it at pretty high key lvls fairly easy. spread, make a circle around him, then cycle taunt as you take the pylons. don't do this and he will become an impassable wall. Last boss can be cheesed by casting more than one LoH at the exact same time.

Tol: Medium trash at low ilvl, but it gets pretty easy with ilvl. last boss is a bit of an asshole, using the stairs to lock yourself can help, but you need lots of damage, otherwise you run out of def cds and he ends you. priest duo on the way to last boss needs CC.

Freehold: Easy trash. the shark ogre is brutal on tyranical, you should be doing 50% of his HP before you run out of Defensives and his shark forces you to start running around. if you cant, then don't bother. (30kDPs per tank, not hard to do if you engage with one stack of flame buff and pop all CDs + ilvl)

Shrine: unforgiving trash, and the MC boss gets bugged if the fight has more than one tank spec. but using bubble to pop the second set of spots will unfuck it. last boss is pretty easy, but you have to plan properly to bait his zone casts.

Kings rest: if you can burst the first boss, its doable. if adds stay up, the fight will quickly end in a wipe

Motherlode: easy trash, set up your nameplates and don't let cc casts get trough. Last boss is a joke even on high tyrannical. only fluxflame can trash you on tyrannical.

Underrot: it should still be possible to kill Cragmaw with Last Defender and cycling Blinding lights. don't care to test it. since spore caller is a gamble. you have to time the dispel RIGHT before the first tick after explosion... 50% chance of losing half the party unless you bubble. cant be assed to do it, fuck this place.

Atal: not doable, 2 bosses are a gamble and besides, VolKaal is an asshole.

Siege: you have to re-talent to prevent Lockwood from escaping, last boss is a gamble... first boss can be a wall unless you overgear it. avoid unless its a low lvl key.

Mechagon: lol