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  1. #11

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    Bear Druids are the best dungeon tank. They scale the best, they require less specific gearing, and some high tier end game raiders (skarmtank) are even starting to consider that the massive armor and health that bear druids get in can offset their ability to be crit/crushed, and they generate much higher threat then warrior tanks at all tiers. We might actually see early end game progression guilds using bear druids as their main tanks abusing crowd pummelers to outstrip what warriors can do in in pre BIS MC raiding.

    If you are going to run a tank for your group, seriously, run a bear druid. It generates the most threat. You can literally throw any piece of garbage at level leather armor on it, and get enormous raw mitigation and hp. Since you don't need to worry about crushing blows in dungeons, the big draw back for druids post BIS MC raiding doesn't exist, so you have all the upside of enormous HP pool, superior damage and threat generation to a prot warrior, and superior raw armor mitigation.

    I'm going to either run 4 fury warriors and a priest, or 1 druid 3 fury warriors and a priest. I'm undecided atm.

  2. #12

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    Quote Originally Posted by Mercbeast View Post
    Bear Druids are the best dungeon tank. They scale the best, they require less specific gearing, and some high tier end game raiders (skarmtank) are even starting to consider that the massive armor and health that bear druids get in can offset their ability to be crit/crushed, and they generate much higher threat then warrior tanks at all tiers. We might actually see early end game progression guilds using bear druids as their main tanks abusing crowd pummelers to outstrip what warriors can do in in pre BIS MC raiding.

    If you are going to run a tank for your group, seriously, run a bear druid. It generates the most threat. You can literally throw any piece of garbage at level leather armor on it, and get enormous raw mitigation and hp. Since you don't need to worry about crushing blows in dungeons, the big draw back for druids post BIS MC raiding doesn't exist, so you have all the upside of enormous HP pool, superior damage and threat generation to a prot warrior, and superior raw armor mitigation.

    I'm going to either run 4 fury warriors and a priest, or 1 druid 3 fury warriors and a priest. I'm undecided atm.
    I love Hybrids & Druids in particular but I don't think it is as clear cut as that. Here are some detailed comparisons by Skarm with the pros/cons:

    Man vs Bear! Comparing feral druid & fury/prot warrior tanking:
    https://www.youtube.com/watch?v=mNGo5SMeqgo

    Main Tank Discussion:
    https://www.reddit.com/r/classicwow/...nk_discussion/

    I was considering going swapping a Druid for 1 Warrior in my Melee-Cleave team for dungeons as it seems like a conservative approach with the least amount of buttons/cool-downs for a boxer but my concern is that over the long run the Warrior is significantly better for faster clears due to having MOAR DPS. As your gear improves and you get to where you have the dungeons on farm & know all the fights a warrior can switch to dual wield more and more often and push more and more DPS for faster clears. He indicates that Warrior's have better burst threat and I don't want any delays... Also Druid's AoE threat starts to fall off on 4+ targets and I want to push more & more with a buzzsaw cleave approach. In the end I may want to be ping-ponging aggro once I am very comfortable and that pushes me toward Warriors.

    At this point I am planning on dropping my Druid from my main/initial team and going to try to make a go of an all Warrior Cleave front line. Additionally I plan to try my group in WPVP and I want to be able to use full consumables and Engineering items without having to drop out of Bear form...

    For Classic Warcraft optimal PVP is really 'World of Gadgets' with Engineering & Bears don't have thumbs...
    Last edited by nodoze : 08-24-2019 at 07:30 AM

  3. #13

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    How about something like..

    Warrior / Priest (healer) / Shaman (Ele) / Mage / Warlock?

    That was my comp for original release, of course without the MB aspect. Shaman was enhance back then but with MB i think ranged DPS will be easier to manage.

  4. #14

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    Quote Originally Posted by evilution View Post
    How about something like..

    Warrior / Priest (healer) / Shaman (Ele) / Mage / Warlock?

    That was my comp for original release, of course without the MB aspect. Shaman was enhance back then but with MB i think ranged DPS will be easier to manage.
    Pretty much any team built on a proper Trinity with 3 DPS should be able to clear the Classic instances. Some will be more optimal than others depending on what you deem most important. With that mind your team posted should be doable.

    Any true Tank class (Warrior, Paladin, Bear) geared appropriately with proper specs should be viable for clearing all content.

    Any true Healer class should be fine though generally speaking Priests are proto-typical (with Dwarfs having the best racials).

    3 Mages are probably the best all around choice for the 3 DPS for most boxer's first trinity based team unless of course you have other overriding goals (like want to main a different class than your tank, healer, or mage). Adding in a Warlock can give some extra utility and an off tank. A shaman can also work but note that you are adding some complexity for each additional class instead of just focusing on optimizing 3 Mages so you should take that into consideration.

  5. #15

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    Quote Originally Posted by nodoze View Post
    Pretty much any team built on a proper Trinity with 3 DPS should be able to clear the Classic instances. Some will be more optimal than others depending on what you deem most important. With that mind your team posted should be doable.

    Any true Tank class (Warrior, Paladin, Bear) geared appropriately with proper specs should be viable for clearing all content.

    Any true Healer class should be fine though generally speaking Priests are proto-typical (with Dwarfs having the best racials).

    3 Mages are probably the best all around choice for the 3 DPS for most boxer's first trinity based team unless of course you have other overriding goals (like want to main a different class than your tank, healer, or mage). Adding in a Warlock can give some extra utility and an off tank. A shaman can also work but note that you are adding some complexity for each additional class instead of just focusing on optimizing 3 Mages so you should take that into consideration.
    Thank you for the feedback! I realize the additional complexity that comes with having so many different classes. When I MB Anarchy Online (a much easier game by far since you can get 90% of effectiveness with 1 button DPSing) the setup/tweaking was the best part of the game for me Hoping it is something similar here since vanilla really was pretty vanilla.

  6. #16

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    Curious was there a work around to the no follow in battlegrounds for multiboxers? I read someone talking about having a druid flag runner.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  7. #17

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    Quote Originally Posted by pinotnoir View Post
    Curious was there a work around to the no follow in battlegrounds for multiboxers? I read someone talking about having a druid flag runner.
    That may have been me as having at least one Druid Flag Carrier is a priority for me for Phase 3 but it should be noted that I was/am under the assumption that I will not be boxing in BGs.

    At launch, since I really only want the Druid in phase 3, instead starting with Druid+2 Warriors+2 Paladins to just go 3 Warriors+2Paladins for my first main team.

    Since I did not include a Druid in my main group I may actually include 2 or even more if I level up a team for this goal.

  8. #18

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    Quote Originally Posted by pinotnoir View Post
    Curious was there a work around to the no follow in battlegrounds for multiboxers?
    I don't remember where I read it, but someone claims to use clock-to-move for BG's. I imagine it being difficult and cluky as heck. I also recall reading Blizzard kinda frowning upon it, but not banning/punishing it.

  9. #19

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    Quote Originally Posted by Skullmonkey View Post
    I don't remember where I read it, but someone claims to use clock-to-move for BG's. I imagine it being difficult and cluky as heck. I also recall reading Blizzard kinda frowning upon it, but not banning/punishing it.
    The only way I see that semi-working is for a dot class team or maybe a chain lighting team...

    Though follow may be broken in BGs is IWT available at all as that could maybe fill some gaps?

  10. #20

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    Quote Originally Posted by nodoze View Post
    The bottom line for standard dungeon clearing is that Warrior DPS really outshines other options by a significant amount.
    Are there any videos / reports of someone multiboxing the end-game 5-man instances with 4 warriors + healer? I'm thinking BRS/BRD/Scholo?
    Classic - Pyrewood Village, Horde, EU

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