We are talking about 5man dungeon grinding efficiency. Those are general relative benchmarks given by a player who has actually tried various class combinations for extended multi-boxed grinding of dungeons over time. If you go read the actual posts linked he provided actual DPS numbers for those he had measured and gave relative DPS estimates for the others he didn't actually measure but played extensively.
My understanding is that it is based on standard dungeon pulls of 6-7 mobs max leveraging Cleave mechanics and is from a sustain perspective over the course of a extended grinding session leveraging an relatively unlimited resource (rage) and not having to stop to drink/etc assuming it is paired with healer(s) that can keep up.
One way of looking at it would be if you could line up 100+ groups of 6 Elite mobs in row what 5 man team would get to the end the fastest (including any time spent drinking).
The best way to contrast/compare from a live environment would be to compare the total time of 2 different multi-boxed teams running a given instance multiple times (with similar gear levels and no major aberrations in the sample runs).
If you have other relative numbers or general rules of thumb that differ for max efficiency of multi-boxing extended grinding of dungeons please post them.
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