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  1. #1

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    Quote Originally Posted by nodoze View Post
    each Cleave Warrior is like 1.5-2 Mages, between 2-4 Shaman, and like 3 DPS Paladins or Druid Bears
    Is there actual evidence of some of these numbers, or do they just get repeated over and over again?

    1 warrior is worth 4 shaman? I'm sorry, but there's no way that's true. If I could pick between (17 shaman) or (4 warrior and 1 shaman), I'm picking 17 shaman.

  2. #2

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    Quote Originally Posted by zipzip View Post
    Is there actual evidence of some of these numbers, or do they just get repeated over and over again?

    1 warrior is worth 4 shaman? I'm sorry, but there's no way that's true. If I could pick between (17 shaman) or (4 warrior and 1 shaman), I'm picking 17 shaman.
    We are talking about 5man dungeon grinding efficiency. Those are general relative benchmarks given by a player who has actually tried various class combinations for extended multi-boxed grinding of dungeons over time. If you go read the actual posts linked he provided actual DPS numbers for those he had measured and gave relative DPS estimates for the others he didn't actually measure but played extensively.

    My understanding is that it is based on standard dungeon pulls of 6-7 mobs max leveraging Cleave mechanics and is from a sustain perspective over the course of a extended grinding session leveraging an relatively unlimited resource (rage) and not having to stop to drink/etc assuming it is paired with healer(s) that can keep up.

    One way of looking at it would be if you could line up 100+ groups of 6 Elite mobs in row what 5 man team would get to the end the fastest (including any time spent drinking).

    The best way to contrast/compare from a live environment would be to compare the total time of 2 different multi-boxed teams running a given instance multiple times (with similar gear levels and no major aberrations in the sample runs).

    If you have other relative numbers or general rules of thumb that differ for max efficiency of multi-boxing extended grinding of dungeons please post them.
    Last edited by nodoze : 09-03-2019 at 08:48 AM

  3. #3

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    Quote Originally Posted by nodoze View Post
    Those are general relative benchmarks given by a player of various combos in multiboxing.

    My understanding is that it is based on standard dungeon pulls of 6-7 mobs max leveraging Cleave mechanics and is from a sustain perspective over the course of a extended grinding session leveraging rage and not having to stop to drink/etc as it is based on a relatively unlimited resource (Rage) with healer(s) that can keep up.

    If you have other relative numbers that differ for max efficiency over time of extended grinding of dungeons please post them.
    Do you happen to have a talent build for the warrior tank and warrior dps? Im sure Ill be fine going resto on the shaman, but Im not sure how to spec for maximum aoe damage. I have seen posts stating that there is no need to be protection warrior while leveling. Would it be better for my tank to be spec'd similarly as the dps or actually tank? I have also seen the same thing regarding tanking with 1h/shield vs 2h.

  4. #4

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    Quote Originally Posted by Th3unN4m3d1 View Post
    Do you happen to have a talent build for the warrior tank and warrior dps? Im sure Ill be fine going resto on the shaman, but Im not sure how to spec for maximum aoe damage. I have seen posts stating that there is no need to be protection warrior while leveling. Would it be better for my tank to be spec'd similarly as the dps or actually tank? I have also seen the same thing regarding tanking with 1h/shield vs 2h.
    I am having trouble finding the build I remember seeing posted...

    This was the closest discussion I can find for now:

    https://www.dual-boxing.com/threads/55637-1-druid-tank-1-druid-heal-and-3-rogue-Viable-for-dungeon-and-wpvp?p=419511&viewfull=1#post419511

    I don't believe the recommendation is for 2 separate builds for Warriors. All are speced the same for max DPS and the general recommendation was for them all to have decent amounts of armor & stamina. Each should have macro to swap to 1H+shield & defensive stance when necessary. I think you start in 2H Fury at low levels before you get enough hit rating to go Dual-Wield Fury at higher levels.

    If I was running 4 Warriors+1 Healer I likely would prioritize the more Tanky drops to 1 main warrior and try to push aggro on him to make my aggro & incoming damage more controlled at least until I was more comfortable (and then maybe have all 4 go max DPS with no one in particular pushing aggro). For example, for any given slot while leveling, if I came across pieces that were simiar DPSwise except one was Plate and the others Mail or Leather, I personally would prioritize the Plate to my "main" Warrior and push aggro on him until I was more comfortable with the team in the given content... The other 3 Warriors would still have strong armor just not as strong.

    I will keep looking for any actual recommended builds and try to circle back here to post them...

    EDIT: Did some more digging and found at least one build for the 4 Warriors while leveling to cap:

    https://www.dual-boxing.com/threads/...l=1#post418944
    Last edited by nodoze : 08-23-2019 at 12:24 AM

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