The bottom line for standard dungeon clearing is that Warrior DPS really outshines other options by a significant amount. A general rule of thumb in multiboxing team composition is that each Cleave Warrior is like 1.5-2 Mages, between 2-4 Shaman, and like 3 DPS Paladins or Druid Bears and Warriors are more survivable than most options and don't need mana. Note that Warriors are more gear dependent than some other options and in later phases the balance can shift toward magic users (plus DPSing from range has it's benefits). Group Warriors with Paladins and you get very survivable healers with the most mana efficient healing in the game and great buffs, auras, and judgements. Note that I can't take credit for those relative DPS benchmarks as those came from Apathiest:
https://www.dual-boxing.com/threads/...l=1#post420038
If your Main is a Warrior the the primary & overriding goal is most efficient feeding of BiS gear and gold to your main then 4Warriors+1 Shaman (Windfury+Chain Heals+much more) is likely the most efficient... If you were Alliance then a Paladin or Priest would be some next best options.
If you plan to be on a PVP server and take that 5box group into WPVP you will likely regret not having 2 healers...
If you know you want other classes at cap up front then you have to decide if you want to sacrifice some optimal dungeon grinding efficiency from the start through the life of the game for not having to level 1 or more toons up to 60 again...
I started with 3 Warriors+2 Paladins but then, after knowing I want a Druid Flag Runner for BGs, I had decided to swap a Warrior for a Druid just so I wouldn't have to run another character (or group) to 60 again... Lately I have been thinking I don't want to lose any dungeon grinding efficiency in my main group because I swapped a Warrior for a Druid as it will add up over time... Also factoring in that I don't really need a Druid until WSG is out in Phase 3 I am leaning back toward 3 Warriors+2 Paladins in my initial group to focus on efficiency...
Ultimately you have to prioritize your goals and if you know you want to main multiple classes in early phases it can make sense to lose some grinding efficiency... If you really want to have a Rogue option at cap generally folk have agreed that having up-to 1 rogue in a group can be fine if you drive from the rogue.
Regarding leveling up extra alts for passive gold via cool-down crafting my plan is to do Warlocks in general for that as with pets they should level easy and I want to have Warlocks at some key places to be able to summon my group around. If I do main 3 Warriors+2 Paladins my 2nd group may be 1 Druid+4 Warlocks to give me my Flag Carrier and then my 3rd group (and later groups for crafting cool-downs) may be 5 Warlocks...
Anyway you have lots to think about and decide upon. I hope the above info helps. Good Luck!
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