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  1. #11

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    Tin, that's a phenomenal answer to the question. Does this work for Classic?

    Walk me through this:

    1. Mark targets
    2. Hit Clear Focus
    3. Sheep?

    What parameters do we need to change in order to make this work for multiple mages?

    Awww...saw the above posts of no focus....womp womp....took away focus, but didn't add in the macro capabilities we had in classic.
    Last edited by Twl231 : 08-22-2019 at 03:20 PM

  2. #12

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    They have removed focus - I Remember I had it build into my UI x-pearl as there where no focus frame.
    Eonar - EU

  3. #13

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    The way I understood it is that in original classic we had the ability to mimic focus using unique ID api's. When Focus was added to the default UI behavior we lost Unique ID access.

    Now Focus is being removed from the default UI but the unique ID access is not being restored so we lose both.

    Edit: https://us.forums.blizzard.com/en/wo...the-api/188182 Long post requesting focus to be added back in some form with history and explanation.
    Last edited by gormless : 08-22-2019 at 03:44 PM

  4. #14
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    Quote Originally Posted by gormless View Post
    The way I understood it is that in original classic we had the ability to mimic focus using unique ID api's. When Focus was added to the default UI behavior we lost Unique ID access.

    Now Focus is being removed from the default UI but the unique ID access is not being restored so we lose both.

    Edit: https://us.forums.blizzard.com/en/wo...the-api/188182 Long post requesting focus to be added back in some form with history and explanation.
    Oh crap I didnt know that was hoping we would get a focus addon

  5. #15

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    I think I came up with a solution that kinda works to use a lot of CC and easily CC again after it breaks (tested in retail and worked there):

    CC character targets its CC target.
    CC hotkey uses CC on current target.

    Dmg hotkey looks like this:
    /assist LeaderName
    /cast DamageSpell
    /targetlasttarget

    Hotkey 1 = frostbolt, no macro. Casts it on its current target. This is the CC key, I tested it on lvl 1 mages so didn't have Polymorph.
    Hotkey 2 = frostbolt with the macro. Casts it on the leaders target without losing its target, spammable also without losing target.

    I am not sure how well it would work to make it work with any character as leader (FTL), might work or it might cause some delay between assist and the damage spell which might mess up its CC target. I am not sure. (if it is only 1 ability used for damage, like Frostbolt or Shadow Bolt, then in AHK/HKN it should be possible to make 5 macros and send a different macro based on active window. Or 1 macro but send a different modifier to the macro to assist different characters. It might be possible for ISBoxer to do something like /assist {FTL}. Idk really.)

    Targetting enemies would be done by using a round robin key to assist leader.
    Last edited by xandorz : 08-22-2019 at 08:19 PM

  6. #16

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    edit: removed. Already addressed.
    Earthen Ring - Horde - 7 boxing
    Cuddle Buddies - 4DK, 1 Holy Paladin, 1 Disc Priest, and 1 Resto Shaman | Armory 5v5 Cuddle Buddies
    ex Kilrogg - Horde

    Team Acid Wuvablez - 4DK + 1 holy pally | Acidburning, Crashohvride, Acidloves, Acidhugs, & Acidcuddles | Armory 5v5 Love You Bye Bye
    ex Garona - Horde
    Team Acid Dessert - Quad Shaman | Acidcake, Acidfudge, Acidicecream, & Acidmoarprz
    Team Acid Hackers - DK + 3 Rets | Acidburning, Crashohvride, Ceralkillah, & Loardnikon

  7. #17

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    I've been experimenting with round-robin key maps for my group. I'm running 4 warriors + 1 shaman and I've got a similar setup for Charge, Pummel, and Intimidating Shout. What I want to accomplish is an FTL style mapping that assists the active window, interacts with that target, and then performs the relevant ability in a round robin type fashion. The one quirk that complicates things is that I don't want what other characters in the action group to assist or interact with their target. This seems like it would be similar for a mage group.

    Here is how I set it up. I suspect this configuration is sub-optimal so I'd love some feedback on how to improve it.

    1) I created an Action Target Group and put my 4 warriors in it. It is called "Warriors"
    2) I setup a Mapped Key in the Custom Hotkeys for each "rotational ability" with 2 steps. It actives on press and release with a 1 second reset
    3) I added 4 actions to the first step:
    a. Turn click to move on with target: Group (all of): Warriors and round-robin checked
    b. Use the WoW macro /assist FTL with target : Group (all of): Warriors and round-robin, slot ID boxes checked
    c. Use the IWT variable keystroke with target: Group (all of): Warriors and round-robin checked
    d. Used the key with target: Group (all of): Warriors and round-robin checked
    4) The only action in the second step turns click to move off

    Let's say my charge key is D. I can be driving from my shaman and initiate combat with a group of 4 enemies by targeting each of them and hitting D. Each warrior will charge a different enemy and subsequent charges won't cause the other warriors to change targets.

    For pummeling I can be on any slot and just hit my pummel hotkey to have whoever is next in the rotation target my active slots target, IWT it and pummel while the other characters in the group continue doing whatever they were.

  8. #18

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    Quote Originally Posted by brcosm View Post
    I've been experimenting with round-robin key maps for my group. I'm running 4 warriors + 1 shaman and I've got a similar setup for Charge, Pummel, and Intimidating Shout. What I want to accomplish is an FTL style mapping that assists the active window, interacts with that target, and then performs the relevant ability in a round robin type fashion. The one quirk that complicates things is that I don't want what other characters in the action group to assist or interact with their target. This seems like it would be similar for a mage group.

    Here is how I set it up. I suspect this configuration is sub-optimal so I'd love some feedback on how to improve it.

    1) I created an Action Target Group and put my 4 warriors in it. It is called "Warriors"
    2) I setup a Mapped Key in the Custom Hotkeys for each "rotational ability" with 2 steps. It actives on press and release with a 1 second reset
    3) I added 4 actions to the first step:
    a. Turn click to move on with target: Group (all of): Warriors and round-robin checked
    b. Use the WoW macro /assist FTL with target : Group (all of): Warriors and round-robin, slot ID boxes checked
    c. Use the IWT variable keystroke with target: Group (all of): Warriors and round-robin checked
    d. Used the key with target: Group (all of): Warriors and round-robin checked
    4) The only action in the second step turns click to move off

    Let's say my charge key is D. I can be driving from my shaman and initiate combat with a group of 4 enemies by targeting each of them and hitting D. Each warrior will charge a different enemy and subsequent charges won't cause the other warriors to change targets.

    For pummeling I can be on any slot and just hit my pummel hotkey to have whoever is next in the rotation target my active slots target, IWT it and pummel while the other characters in the group continue doing whatever they were.
    Looking forward to trying this in classic. Thanks for sharing.
    Earthen Ring - Horde - 7 boxing
    Cuddle Buddies - 4DK, 1 Holy Paladin, 1 Disc Priest, and 1 Resto Shaman | Armory 5v5 Cuddle Buddies
    ex Kilrogg - Horde

    Team Acid Wuvablez - 4DK + 1 holy pally | Acidburning, Crashohvride, Acidloves, Acidhugs, & Acidcuddles | Armory 5v5 Love You Bye Bye
    ex Garona - Horde
    Team Acid Dessert - Quad Shaman | Acidcake, Acidfudge, Acidicecream, & Acidmoarprz
    Team Acid Hackers - DK + 3 Rets | Acidburning, Crashohvride, Ceralkillah, & Loardnikon

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