Not if the delayed action is automatically activated by software.
The way to do that with modern multiboxing software is via something like ISBoxer's steps.
For a mapped key (set to activate when pressed or released; assume this example is for a warrior):
* Step 1 (key down); sent to leader only = /cast Charge
* Step 2 (key up); set option to "Do not progress to the next step for 0.5 seconds"; send to leader only = /cast Devastate (or whatever spell you want)
* Step 3 (key down); send to all other characters = /assist {FTL}
* Step 4 (key up); send to all other characters = /doattackmacrothingshere
That means it requires an explicit action on the part of the user for each "action." Technically, you can combine steps 3 and 4 in the same step since you can do those in the same in-game macro, too.
The only exception to this is non-activated actions like (I think) chat messages, or showing an innerspace text message on the screen (which does not affect anything in game).
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