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    Quote Originally Posted by Warrax View Post
    Note that weapon skill in PvP does nothing.
    It does when the Alliance Gnomes summon level 63 Engineering Battle Pets .
    Quote Originally Posted by Apatheist View Post
    Both druids and paladins can already dispel poisons (blind) which is really the only advantage stoneform gives you in PvP. The armor bonus is fairly negligible. ...
    From memory I thought blind couldn't normally be self cleansed.

    In BattleGrounds I will likely be a solo Paladin or hopefully Warrior+Paladin and my thought was that being able to self-clear blinds or ignore rogue bleeds & poisons on demand would only help.

    My main concern in the 3 Warrior+2 Paladin setup in World PVP was trying to contend with scenarios where both Paladins were hard CC'ed (like one blinded and the other counter-spelled or chain stunned while being focus fired down) and my thought was that StoneForm would allow the blinded Paladin to self clear without wasting his trinket or a major cooldown. Wouldn't StoneForm help in a scenario like that?

    My other concerns with multiboxing in World PVP is mobility for my healers and or getting focus-fired down &/or bogged down with clearing debuffs. In a scenario where I have 1 or more rogues trying to focus down a healer being able to make that healer self immune to all poisons & bleeds for 8 seconds would be nice. Yes both Paladins can cleanse but if I recall correctly each cleanse does at least cause an animation, burns a Global Cool Down (GCD), and uses mana, all 3 of which lessens my healing output.

    Since my Paladins will mainly be healers in content like Raids where weapon skill would matter my thought was that switching them to Dwarves would only help (even if mainly for blinds or when focused). As a side benefit Dwarves are smaller than most characters and harder to pick out in a crowd. I guess am not sure I see any downside in PVP nor PVE for going Dwarf on the Paladins (except for aesthetics if you prefer Human over Dwarf).
    Quote Originally Posted by Apatheist View Post
    ... For the warriors either human for the weapon skill or gnome for escape artist. Personally I've never been a huge fan of escape artist. You can remove one slow but most classes with slows can just immediately reapply a slow. Frost mages and hunters, the two classes that will attempt to kite you most frequently, both either have 0 cooldown snares or multiple abilities that snare. Removing one just doesn't do much for you. That's why freedom is so OP.

    I'll be going human purely for the bonus weapon skill. The value of weapon skill in classic can't be overstated. Humans basically get a free pair of Edgemaster's Handguards that are BiS through most of classic.
    Yeah that is kinda what I was thinking for the Warriors as well. Having 1 or 2 dedicated Paladins being able to give BoF and cleanses (plus being able to pop Skulls of Impending Doom with dedicated healers) makes either racial ability overly redundant and hard to justify making it harder to reach hit cap in raids. If I were to be going solo as a Warrior into BattleGrounds or WPVP then maybe it can be justified but I won't be doing that. My priority will to get my Paladin to raid at least through his full Tier 2 set (and likely beyond to Tier 3) though I would like to be able to raid on at least 1 Warrior as well if time allows (or both Warriors if my brother will come to raids).

    As a side note big humans up front are more likely to be focused on than cute wittle gnomes giving short Dwarven Paladins more cover. Yes I know that with tab targeting and/or '/target X' smart players can get past that but not everyone you face play smartly (especially in combat).
    Last edited by nodoze : 08-13-2019 at 11:02 PM

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