Post-Wrath, spells would do full value hitting 10 targets or less and, when hitting more than 10, the total value of the damage done would be divided by the number of targets. In vanilla area damage caps were hard values so mass boxing will be less effective due to being much more susceptible to AE burst.
For example, the area damage cap on rank 10 arcane explosion is 37500 divided between targets hit (937 damage per character in a stack of 40.) Effectively, it just does full damage regardless of the number of targets because you're not going to hit for 900+ with arcane explosion.
So a 5 boxer could potentially wipe a 40 boxer if you can get a good initiation. One character to AE stun with a grenade then 4 x GSC and a CoC shatter is like 4500+ AE damage in 1-2 GCD's.
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