Thanks for the thought out response, nodoze.

Quote Originally Posted by nodoze View Post
I think the general consensus in the the thread is that a single Rogue in a 5man multiboxing group is fine as long as you drive from the Rogue.
I wasn't really planning on driving from any perspective but the tank, though. If I was doing rogue + 4 ranged, then sure, I would absolutely drive from the rogue. Any comp that includes another melee, however, and I'm going to drive from the tank...hence just putting the rogue on follow.

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If I were you, not knowing any other goals/considerations, from a strickly dungeon clearing perspective feeding gear to a Rogue main, I would think a 2 Paladins+2 Warriors+1 Rogue (driven from Rogue) would be more optimal than a 4man configuration. You could maybe mix some CC into your flow from your Rogue before engaging a pack of mobs and then have your Warriors pull the rest and then have your Rogue backstab the focused target in the renaming group on your warriors. It may be slower clearing that just max cleaving through but it may be more forgiving if you can get a good amount of CC in before pulls.
Great thoughts; I'm definitely going to consider an all-melee team. I was thinking about doing warrior tank + 3 rogue + pally healer, but perhaps I will consider warrior tank + 2 warr dps + rogue + pally, or even 3 warr dps + rogue + pally healer.

I feel like the more convoluted the pulling becomes, the better off I would be with something like tank+2xMage+healer (+rogue), and just to a very traditional...albeit 33% slower...group comp & clear.

EDIT: The bottom line is for dungeon clearing is that Warrior DPS really outshines other options by a significant amount. A general rule of thumb in multiboxing team composition is that each Cleave Warrior is like 1.5-2 Mages, between 2-4 Shaman, and like 3 DPS Paladins or Druid Bears and Warriors are more survivable than most options and don't need mana. Group them with Paladins and you get very survivable healers with the most mana efficient healing in the game and great buffs, auras, and judgements. Note that I can't take credit for those relative DPS benchmarks nor even the original idea of the '3 Warrior+2 Paladin' team composition as those came from Apathiest:

https://www.dual-boxing.com/threads/...l=1#post420038
Thanks for the link -- I'm definitely going to check it out and more strongly consider all melee.