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  1. #1

    Default Rogues in mixed group

    Hey everyong, I have been looking through the forums for what everyone else plans to do for their multibox team.

    I was thinking of doing Prot War, Holy Priest, Combat Rogue, Frost Mage, Affliction Warlock/Enhancement shaman

    I notice no one seems to be using rogues, I have found a few comments on energy management being the issue? From my understanding a fairly effective rotation for combat rogue is sinsiter strike and slice and dice, or backstab and slice and dice. What am i missing? are rogues just not used because melee positioning is a PITA?

    If positioning is the problem then running an enhancment shaman would be a bad time too... but windfury totem and rogue dps just seems to legit!

    Any info or advice would be great!

  2. #2

    Default

    Rogues are by far the worst class for multiboxing in classic because doing a near optimal dps rotation with energy and combo points is a pain in the ass while you’re dpsing with other classes, and because rogues are essentially a strictly worse warrior for multiboxing. One of the major strengths of rogues is stealth and openers but stealth is basically worthless for multiboxing due to the hefty movement speed penalty; not that it would be particularly useful without it.

    Im going to be 40boxing and I will be using 0 rogues.

  3. #3

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    I am pretty sure IWT also breaks stealth because it enables auto attack, so you most likely can't use openers with rogues unless the rogue is the leader (since you don't need IWT on leader).

    Rogues are squishy, hard to manage combo points and energy, has cds as gap closers (sprint, vanish, blind doesn't work great when multiboxing).

    It is just the worst class to multibox, if you want to have a rogue at lvl 60 it can be worth to have one but it is the weakest link of the multiboxing group.

    It is also harder to play a mixed team of ranged+melee because then you have to make sure melee goes in melee and ranged stays away, which might mean pressing some additional key before every fight. More likely to get stuck with melee in something or face the wrong direction with ranged. You probably want to have IWT enabled on casters but not use it unless you need to face enemy or talk to some npc but on melee you want to use it all the time.
    Also makes burst uneven since ranged can start right away but melee need to go to enemy, can get stuck in slows/roots and use different kind of abilities (shaman have the best burst in pvp since it all happen at once so it is unhealable).

  4. #4

    Default

    Quote Originally Posted by tarfu View Post
    Hey everyong, I have been looking through the forums for what everyone else plans to do for their multibox team.

    I was thinking of doing Prot War, Holy Priest, Combat Rogue, Frost Mage, Affliction Warlock/Enhancement shaman

    I notice no one seems to be using rogues, I have found a few comments on energy management being the issue? From my understanding a fairly effective rotation for combat rogue is sinsiter strike and slice and dice, or backstab and slice and dice. What am i missing? are rogues just not used because melee positioning is a PITA?

    If positioning is the problem then running an enhancment shaman would be a bad time too... but windfury totem and rogue dps just seems to legit!

    Any info or advice would be great!
    I was thinking going with the same team because I want to main a rogue... but I believe 3 warriors/rogue/shaman would be more viable.

    If you are not going to main a rogue, then imho do not use it in your team!

  5. #5

    Default

    Thanks for all the replies.

    I guess i will have to rethink my group comp.

    I just thought it would be good to have some physical DPS as well as magic DPS. Also i thought it would be good to have someone to use the leather drops, and have someone to be able to open locked doors and chest, and SAP.

    Apparently i am wrong :P

  6. #6

    Default

    Quote Originally Posted by tarfu View Post
    Thanks for all the replies.

    I guess i will have to rethink my group comp.

    I just thought it would be good to have some physical DPS as well as magic DPS. Also i thought it would be good to have someone to use the leather drops, and have someone to be able to open locked doors and chest, and SAP.

    Apparently i am wrong :P
    It's not a bad idea to mix gear types so you can utilize more drops. It's just more difficult to manage groups with a mix of range and melee. As other people said, rogues are also more difficult to macro than most classes. You could swap the rogue for a hunter though this would introduce the deadzone so you'd have to get used to parking your hunter further back when you're using hellfire and arcane explosion which might get a bit annoying.

    As well as the issues people have mentioned above, rogue AE damage is pretty poor. Your clear times would be increased more by a second mage. That would give you a pretty solid spellcleave group. Warrior, priest, mage*2 and a warlock.

  7. #7
    Multiboxologist MiRai's Avatar
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    Default

    Quote Originally Posted by xandorz View Post
    I am pretty sure IWT also breaks stealth because it enables auto attack, so you most likely can't use openers with rogues unless the rogue is the leader (since you don't need IWT on leader).
    I share the opinions of the others in this thread, but I'm pretty sure the above issue could be solved by simply using a /stopattack command after interacting.
    Do not send me a PM if what you want to talk about isn't absolutely private.
    Ask your questions on the forum where others can also benefit from the information.

    Author of the almost unknown and heavily neglected blog: Multiboxology

  8. #8

    Default

    I'm going to use the same team you commented on this thread (Alliance, so no Shaman) but I do it because I want to main a rogue. Yes, it is going to be way more challenging but I don't think is going to take me that much longer than leveling solo (I'm pretty sure it's going to be faster since I will be grinding on Dungeons).
    If you aren't going to main a Rogue it's just going to make your life way harder.

    I think the best comp would be Warrior, Shaman(or Priest Alliance) a Warlock (you can send a characetr to a city to sell and re-summon him) and 2 Mages.
    3 Mages would be better probablly but I don't think the DPS gain would exceed the utility of Summon, Soulstone and a second tank a Warlock provides.

    If you want to utilize all Gear drops you can always have a Balance Druid in the team. But you can also benefit from having an Enchanter and Disenchant all the Leather drops.
    Last edited by Warrax : 08-12-2019 at 07:15 AM

  9. #9

    Default

    Quote Originally Posted by Warrax View Post
    I'm going to use the same team you commented on this thread (Alliance, so no Shaman) but I do it because I want to main a rogue. Yes, it is going to be way more challenging but I don't think is going to take me that much longer than leveling solo (I'm pretty sure it's going to be faster since I will be grinding on Dungeons).
    If you aren't going to main a Rogue it's just going to make your life way harder.

    I think the best comp would be Warrior, Shaman(or Priest Alliance) a Warlock (you can send a characetr to a city to sell and re-summon him) and 2 Mages.
    3 Mages would be better probablly but I don't think the DPS gain would exceed the utility of Summon, Soulstone and a second tank a Warlock provides.

    If you want to utilize all Gear drops you can always have a Balance Druid in the team. But you can also benefit from having an Enchanter and Disenchant all the Leather drops.
    i decided to go with warrior/shaman/rogue/mage/warlock as i will main a rogue and need the utility of both mage and warlock.
    I know i am making my life difficult... :-)

  10. #10

    Default

    If you are going to main a Rogue, I thhink is the best comp possible.

    If you roll on EU-PvE on Pyrewood Village add me and we can see how we both progress

    Good luck!!
    WoW Classic
    EU-PvE Pyrewood Village

    1 Gnome Warrior, 1 Gnome Rogue, 1 Dwarf Priest, 1 Gnome Mage, 1 Gnome Warlock

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