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  1. #1

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    Thanks for all the replies.

    I guess i will have to rethink my group comp.

    I just thought it would be good to have some physical DPS as well as magic DPS. Also i thought it would be good to have someone to use the leather drops, and have someone to be able to open locked doors and chest, and SAP.

    Apparently i am wrong :P

  2. #2

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    Quote Originally Posted by tarfu View Post
    Thanks for all the replies.

    I guess i will have to rethink my group comp.

    I just thought it would be good to have some physical DPS as well as magic DPS. Also i thought it would be good to have someone to use the leather drops, and have someone to be able to open locked doors and chest, and SAP.

    Apparently i am wrong :P
    It's not a bad idea to mix gear types so you can utilize more drops. It's just more difficult to manage groups with a mix of range and melee. As other people said, rogues are also more difficult to macro than most classes. You could swap the rogue for a hunter though this would introduce the deadzone so you'd have to get used to parking your hunter further back when you're using hellfire and arcane explosion which might get a bit annoying.

    As well as the issues people have mentioned above, rogue AE damage is pretty poor. Your clear times would be increased more by a second mage. That would give you a pretty solid spellcleave group. Warrior, priest, mage*2 and a warlock.

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