Thanks for the invite but I really need to focus my play time to evening hours US time and I want good ping. I was initially going 3 Warriors+2 Paladins but I do plan to mix in a Druid on my team specifically so I can both run flags in WSG and to join stealth groups (especially if I find I don't enjoy multi-boxing melee in World PVP).
I do hope you all get an EU Druid to run with you as that would really turbo charge a stealth group.
As someone who plans on having a main rogue, I've appreciated reading through the responses in this thread. I was wondering about something similar, though a different way to ask the question: is it viable to 4-man dungeons, and if you were going into dungeons planning on only using 4 characters, which would you use?
Part of me is tempted to just treat my rogue like dead weight and have him maybe sap and do little/nothing else. Is that viable?
I think the general consensus in the the thread is that a single Rogue in a 5man multiboxing group is fine as long as you drive from the Rogue.
Assuming a 4 man group has to have at least one healer (thus only 3 real DPS) the best 4 man group I can see is 3 melee Warriors running Melee Cleave style. The main concern there is that for all warriors to have optimal DPS they would be running in a DPS spec and pinging aggro and it may be too much for a single healer... That is why multiple people are running 3 Warrior+2 Paladins groups as all are very tanky and melee cleave with 2 healers should be forgiving enough for clearing dungeons.
That being said dropping a single warrior for another melee should be doable though slower. Personally I am switching from 3 Warriors+2 Paladins by swapping a Druid for a Warrior... Swapping a Warrior Cleave for a Bear Cleave will result in slower clears but may be more forgiving as the bear should be more Tanky and maybe I will have less ping-ponging of Aggro (I may try to drive from the Bear and keep the rest of the team on the opposite side if my bear can keep most aggro).
If I were you, not knowing any other goals/considerations, from a strickly dungeon clearing perspective feeding gear to a Rogue main, I would think a 2 Paladins+2 Warriors+1 Rogue (driven from Rogue) would be more optimal than a 4man configuration. You could maybe mix some CC into your flow from your Rogue before engaging a pack of mobs and then have your Warriors pull the rest and then have your Rogue backstab the focused target in the renaming group on your warriors. It may be slower clearing that just max cleaving through but it may be more forgiving if you can get a good amount of CC in before pulls.
EDIT: The bottom line is for dungeon clearing is that Warrior DPS really outshines other options by a significant amount. A general rule of thumb in multiboxing team composition is that each Cleave Warrior is like 1.5-2 Mages, between 2-4 Shaman, and like 3 DPS Paladins or Druid Bears and Warriors are more survivable than most options and don't need mana. Group them with Paladins and you get very survivable healers with the most mana efficient healing in the game and great buffs, auras, and judgements. Note that I can't take credit for those relative DPS benchmarks nor even the original idea of the '3 Warrior+2 Paladin' team composition as those came from Apathiest:
https://www.dual-boxing.com/threads/...l=1#post420038
Last edited by nodoze : 08-12-2019 at 12:47 PM
All the good things are on a 5 minute CD. With 5 rouges WPvP you will have so much burst to insta-kill anything, vanish, wait 5 minutes, repeat.
Thanks for the thought out response, nodoze.
I wasn't really planning on driving from any perspective but the tank, though. If I was doing rogue + 4 ranged, then sure, I would absolutely drive from the rogue. Any comp that includes another melee, however, and I'm going to drive from the tank...hence just putting the rogue on follow.
Great thoughts; I'm definitely going to consider an all-melee team. I was thinking about doing warrior tank + 3 rogue + pally healer, but perhaps I will consider warrior tank + 2 warr dps + rogue + pally, or even 3 warr dps + rogue + pally healer.[...]
If I were you, not knowing any other goals/considerations, from a strickly dungeon clearing perspective feeding gear to a Rogue main, I would think a 2 Paladins+2 Warriors+1 Rogue (driven from Rogue) would be more optimal than a 4man configuration. You could maybe mix some CC into your flow from your Rogue before engaging a pack of mobs and then have your Warriors pull the rest and then have your Rogue backstab the focused target in the renaming group on your warriors. It may be slower clearing that just max cleaving through but it may be more forgiving if you can get a good amount of CC in before pulls.
I feel like the more convoluted the pulling becomes, the better off I would be with something like tank+2xMage+healer (+rogue), and just to a very traditional...albeit 33% slower...group comp & clear.
Thanks for the link -- I'm definitely going to check it out and more strongly consider all melee.EDIT: The bottom line is for dungeon clearing is that Warrior DPS really outshines other options by a significant amount. A general rule of thumb in multiboxing team composition is that each Cleave Warrior is like 1.5-2 Mages, between 2-4 Shaman, and like 3 DPS Paladins or Druid Bears and Warriors are more survivable than most options and don't need mana. Group them with Paladins and you get very survivable healers with the most mana efficient healing in the game and great buffs, auras, and judgements. Note that I can't take credit for those relative DPS benchmarks nor even the original idea of the '3 Warrior+2 Paladin' team composition as those came from Apathiest:
https://www.dual-boxing.com/threads/...l=1#post420038
The focus in most of this thread was/is on safe & efficient dungeon clears feeding gear and gold to a Rogue main.
Are you sure 5 Rogues works on everything including bosses on the hardest dungeons? Maybe having a druid healer would be better or having a druid tank and druid healer would be better/safer if you want an all stealth group.
Bottom line is waiting 5 minutes on cooldowns sounds much slower than just melee cleaving through dungeons with 3 Warriors+2 Paladins (or 1 Rogue+2 Warriors+2 Paladins). Paladins are so mana efficient & can judge to regain mana you should rarely need to stop and drink (if ever).
Last edited by nodoze : 08-12-2019 at 01:17 PM
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