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  1. #1

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    Quote Originally Posted by Mercbeast View Post
    For classic, keep in mind this depends on classes, the speed of leveling is basically ranked like this.

    1) Solo grinding
    2) Full group dungeon grinding
    3) Solo questing/Duo questing
    3-4)Duo grinding
    5) Group questing 3+.




    Now, some classes cannot competitively solo grind. In which case, dungeon grinding is your best bet, but that is predicated on a full group of people who will be efficient, and play at all the same times as you, so, for most people that's not a very viable way. So, your easy route for leveling for most people and several classes is questing. Also, that ranking is somewhat subjective. There are going to be phases where one might be far more efficient than another. For example, not saying where, but there is zone/spawn where you can do level 23-24 to level 33-34 maybe 35 if you really want to push it, in less than 10 hours. With the optimal levels in this range taking 20ish minutes per level with a hunter for example. Level 23-24 being a bit of a struggle looking for lower level mobs, or slogging it out with the higher con mobs, and level 33-35 getting sloggier and sloggier as you have to start hunting for blue and then green cons among greys.

    In short, however, Hunters, Warlocks, Mages, possibly shadow priests, possibly rogues, and possibly warriors, will all solo grind faster than anyone will quest. Even if the /played is similar, the /played for a quester is going to be significantly slower than a grinder, unless the quester is using tricks like logging off for 2 days whenever rested XP is depleted, or logging off for 30 min for hearthstone resets. Oh, Paladins will be a viable grind class as well, but not on a first wave. They can effectively AOE grind solo, but they will need a slightly mature economy to do it, they need shield spikes.

    I personally grinded a hunter in around 4 and a half days played in 2005, just soloing mobs, and I wasn't even really trying. I camped for Lupos and Broken Tooth which probably ate up at least 6 hours. People who were pushing for absolute optimization would pull 3 days X hours played I am sure. Nobody can quest that fast.

    I'd recommend something easy and forgiving for a 5 box dungeon grind group. 3 or 4 warriors and a priest toss in a shaman or a paladin in your extra slot. This will be an incredibly effective group, not dependent on mana. You play/drive the priest. Once the AOE abilities come online, the warriors will just steamroll instances at a rate no other group can really match. However, such a group will not do as well underleveled in instances as a group with real CC. So keep that in mind.

    This is what I am going to do. 3 Warriors 1 Paladin/Shaman and a Priest. It's easy, efficient. If I do a second group I'll probably do something wacky like 4 hunters and a priest.
    Why are you talking like my intent was to play with others? I stated that I want to solo 5 multibox dungeons, so others availability is not my concern. I leveled mage on private server (the most popular one) 3 months ago 1-60, took me 8 days played and it was damn painfull, there is NO WAY someone will AOE grind once classic hits, because areas will be overcrowded same/more and simply there are too many people around to aoe grind.

    About grinding 1 mob at a time, I would get bored within 40 mins and quit so thats not for me.

    4 and half days played to 60 in 2005? You must have been one of the first people to hit 60 worldwide..

    I heard melee cleave is the easiest to multibox, but I really want to main mage on 60 and raid with him and 3 warrs + priest + mage is bad combo right? You either go melee cleave or spell cleave

    Could you share some numbers? Like xp/hr when 5 multiboxing a dungeon? I know that Ive hit avg 16k xp solo questing and that was when I really did my best.

    Also there is one thing everyone is missing when it comes to dung multiboxing is that on private servers the exp from elites in dungeons are LESS than on original classic beta for comparision (on beta it was 250% normal xp on private server more like 175%) not to mention mobs are overtuned on private servers to make dung's harder
    Last edited by MiRai : 07-17-2019 at 10:20 AM Reason: Removed TOS Violation

  2. #2

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    Quote Originally Posted by envio11 View Post
    I really want to main mage on 60 and raid with him and and 3 warrs + priest + mage is bad combo right?
    It's not a "bad" comp. It's just not optimal and I find it annoying managing ranged and melee in the same group. You could easily clear dungeons with 3 warriors, mage and priest.
    Last edited by MiRai : 07-17-2019 at 10:25 AM Reason: Removed TOS Violation

  3. #3

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    Quote Originally Posted by envio11 View Post
    Why are you talking like my intent was to play with others? I stated that I want to solo 5 multibox dungeons, so others availability is not my concern. I leveled mage on private server (the most popular one) 3 months ago 1-60, took me 8 days played and it was damn painfull, there is NO WAY someone will AOE grind once classic hits, because areas will be overcrowded same/more and simply there are too many people around to aoe grind.

    About grinding 1 mob at a time, I would get bored within 40 mins and quit so thats not for me.

    4 and half days played to 60 in 2005? You must have been one of the first people to hit 60 worldwide..

    I heard melee cleave is the easiest to multibox, but I really want to main mage on 60 and raid with him and 3 warrs + priest + mage is bad combo right? You either go melee cleave or spell cleave

    Could you share some numbers? Like xp/hr when 5 multiboxing a dungeon? I know that Ive hit avg 16k xp solo questing and that was when I really did my best.

    Also there is one thing everyone is missing when it comes to dung multiboxing is that on private servers the exp from elites in dungeons are LESS than on original classic beta for comparision (on beta it was 250% normal xp on private server more like 175%) not to mention mobs are overtuned on private servers to make dung's harder
    I was the 2nd shaman to 60 world wide (I had a bunch of world firsts in beta as well, and from about 1999 to 2011, I was often involved in level races in various MMOs in other words I was a full re level grinder ). I can assure you people will aoe grind. The first people to cap on any given server will almost certainly being aoe grinding to some extent. Be it a hunter spamming multishot etc, or a warrior using their AOEs, or a mage aoe grinding down 20 mobs at a time with frost nova and blizzard.

    There are also solid aoe grind spots off the beaten path, I will agree that, solo grinding (aoe grinding if possible) is not going to be very viable if you're caught up with the rush. However, a month or so in, if that's what you want to do, it will be viable, like for a Paladin. Paladins can aoe grind like CRAZY once there is a mature economy to provide the tools they need.

    Anyways, my ranking of leveling speed was just to give a general overview, this is about MBing after all isn't it? I actually considered the group you're considering. 3 Warriors 1 Mage 1 Priest. It will be fine. You'd play either the mage or the priest. The mage brings a lot to the group, and while you're a mana sloot, you will make up for having to drink now and then, with things like, summoned water/food and portals. Which will ease your ability to move your group around tremendously. Not only that, but a mage brings a TON of aoe damage to the group, as well as control.

    You're right about how vanilla private servers overtuned dungeons. People forget that dungeons in WoW classic were largely completely faceroll until Diremaul. Diremaul WAS hard, and until you out geared it, it pretty much required a lot of very careful CC management.

    It's been so long since I was level racing in WoW that I couldn't tell you XP per hour numbers. Just rough /played numbers. I've posted in another thread my intended dungeon path, I haven't settled on alliance vs horde yet, but it will be basically stockades/rfc->sfk->sm-BRD /fin. I might throw uldaman in for a few levels to bridge from SM to BRD. I might also go to LBRS at 58 for a change of pace.

  4. #4
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    Quote Originally Posted by Mercbeast View Post
    I was the 2nd shaman to 60 world wide (I had a bunch of world firsts in beta as well, and from about 1999 to 2011, I was often involved in level races in various MMOs in other words I was a full re level grinder ). I can assure you people will aoe grind. The first people to cap on any given server will almost certainly being aoe grinding to some extent. Be it a hunter spamming multishot etc, or a warrior using their AOEs, or a mage aoe grinding down 20 mobs at a time with frost nova and blizzard.

    There are also solid aoe grind spots off the beaten path, I will agree that, solo grinding (aoe grinding if possible) is not going to be very viable if you're caught up with the rush. However, a month or so in, if that's what you want to do, it will be viable, like for a Paladin. Paladins can aoe grind like CRAZY once there is a mature economy to provide the tools they need.

    Anyways, my ranking of leveling speed was just to give a general overview, this is about MBing after all isn't it? I actually considered the group you're considering. 3 Warriors 1 Mage 1 Priest. It will be fine. You'd play either the mage or the priest. The mage brings a lot to the group, and while you're a mana sloot, you will make up for having to drink now and then, with things like, summoned water/food and portals. Which will ease your ability to move your group around tremendously. Not only that, but a mage brings a TON of aoe damage to the group, as well as control.

    You're right about how vanilla private servers overtuned dungeons. People forget that dungeons in WoW classic were largely completely faceroll until Diremaul. Diremaul WAS hard, and until you out geared it, it pretty much required a lot of very careful CC management.

    It's been so long since I was level racing in WoW that I couldn't tell you XP per hour numbers. Just rough /played numbers. I've posted in another thread my intended dungeon path, I haven't settled on alliance vs horde yet, but it will be basically stockades/rfc->sfk->sm-BRD /fin. I might throw uldaman in for a few levels to bridge from SM to BRD. I might also go to LBRS at 58 for a change of pace.
    Very interesting... with your 3 warriors are you going to have one of them prot spec or 3x fury? Going to be interesting to track your progress when Classic finally arrives are you going to be racing to 60 in a few days? I remember Strat and Scholo being reasonably difficult back in the day but might have been due to us all being bad/new.


    FYI everyone the latest 5 man dungeon leveling video is up from Hakurai.. this kind of AoE farming takes a lot of movement would take a very skilled boxer to pull stuff like this off.

    https://www.youtube.com/watch?v=JPZNzfKKv9s

  5. #5

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    Quote Originally Posted by dalo199 View Post
    this kind of AoE farming takes a lot of movement would take a very skilled boxer to pull stuff like this off.
    You wouldn't need to play the same way as a boxer. Blizzard is actually relatively low DPS compared to arcane explosion. Cycling cone of cold to keep everything slowed while spamming arcane explosion is faster. I think the only reason those guys are using blizzard is because it's a guaranteed slow and it's difficult to coordinate every CoC/nova between different players. That's not a problem for boxers.

    The problem with spellcleave comps is once you get to 55+ and start doing dungeons like Dire Maul and Scholomance. I'm not sure how effective it will be. The mobs hit a lot harder, have a lot more health and use a lot more special attacks like AE silences, etc. You'll be able to CC some packs but how would you handle bosses like Kromkrush or Rattlegore that can't be CC'd?

    Personally I'd take warlocks over mages for dungeon grinding (without a tank.) Voidwalkers make great dungeon tanks for killing bosses you can't kite and gathering up multiple packs with your pets and then mashing hellfire is faster/easier than kiting. The only issue with 4 SL warlocks and a priest, as I've said before, is the lack of /focus so we have no way to assign pet targets.
    Last edited by Apatheist : 07-22-2019 at 09:47 AM

  6. #6

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    Quote Originally Posted by dalo199 View Post
    Very interesting... with your 3 warriors are you going to have one of them prot spec or 3x fury? Going to be interesting to track your progress when Classic finally arrives are you going to be racing to 60 in a few days? I remember Strat and Scholo being reasonably difficult back in the day but might have been due to us all being bad/new.


    FYI everyone the latest 5 man dungeon leveling video is up from Hakurai.. this kind of AoE farming takes a lot of movement would take a very skilled boxer to pull stuff like this off.

    https://www.youtube.com/watch?v=JPZNzfKKv9s
    I doubt you will need a protection warrior. When I leveled my shaman at launch, I often ended up main tanking with my warrior duo partner, simply because he couldn't out threat rockbiter which was often my best raw DPS boost as an enhance style shaman.

    That said, I think if you ran 4 warriors, 1 going protection might be wise since you have so much extra AOE flying around. With just 2 warriors carrying the bulk of your AoE, I'm not sure if its worth it to go protection, but at the same time, a prot warrior might just give you that extra bit of control on bigger pulls that allow your fury warriors to do their thing rather than die.

    I'd just experiment as you go. Respecing once or twice won't be the end of the world while you figure out if one prot is worth it or not!

    I definitely would not recommend a spell cleave dungeon grind group, if that spell cleave is mages. Shadowpriests? Yes. Druids? Maybe. Elemental shamans? Yes. Warlocks? Yes. Mages? They have the greatest potential, but also require the most actual skill input to make it work. With shadowpriests, you can just run around with beyond plate level mitigation, SWP everything, cycle fears and shields and heals and dot packs to death. With druids you can kind of do the same. With elemental shamans, CL ftw. With locks, who needs a tank, you've got 4, or maybe 5! With mages, you need to manage frost nova, AE, and blizzard, all the while moving around. Just not a very viable boxing setup IMO, but people might find that it works fine, you just need to be a little more conservative on when you move into a new dungeon. Underleveled it might be suicidal, but equal leveled it might be easy. Who knows! I will say this though, I'd certainly run a tank the first time I did a 3x mage cleave group. Having the tank would give you a bit of a safety net, and if you ever decided to push on to 4x mages, you'd better know what you could get away with!
    Last edited by Mercbeast : 07-29-2019 at 01:56 AM

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