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  1. #1

    Default 5 Chars Dungeon Powerleveling Multibox

    Hello,

    I never done multiboxing before, but im pretty tech savy and persistent in what Im trying to learn so that shouldnt be a problem (I think =))

    I plan to multibox 5 chars at classic launch and powerlevel them ONLY through dungeon running.

    I will be playing horde side and I thought of team composition of:

    1x Warr (tank) - undead
    1x Shamm (healer) - orc
    2x Mage - undead
    1x Lock - undead

    1) Now the hard part is, I need to get them to lvl 12 to start running ragefire chasm.. but shaman cant be a undead, I thought maybe I should just run them all to durotar and level them all together there? Or just level 4 undeads first and then duo-box shaman with a help of a mage?

    2) My another question is, how quick is dungeon leveling with 5 char multibox? How much /played in approx. for a noob? On private server I managed to 1-60 solo mage in about 7 days (it was like 2 months ago) and god that was damn tedious for me, I absolutelly HATE questing, but I do love vanilla (played it 14 years ago as a small boy )

    3) Is that team comp. viable and fast? Would you change anything in it?

    4) With that group comp. should you single target mobs or AOE?

    Edit: Decided to make 1 x warr , 1 x priest as a healer, 3x mage - warlock is really not doing any dmg, hes mana pool is low and the tradeoff for the summon only is not worth it in my opinion + its easier to manage 3 chars of a same class and also you get huge aoe. My only concern is that I wont hold aggro against 3 mages and I cant have a pala because Im playing horde side..
    Last edited by envio11 : 07-19-2019 at 08:19 AM Reason: Restored Post

  2. #2

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    1) I would just run them all to durotar and level them together there. I think it would be more time-efficient

    2) In general, dungeon leveling is a bit slower than questing. With multiboxing, though, I think it's a bit quicker, since a lot of the quests are a pain to do for several characters, and so you would either skip a lot of quests, or grind a lot anyway. I would expect a couple more days than for a regular character. Another Good thing about this dungeon strategy is that you won't have any problems gearing all your characters.

    3) If you can handle those classes at once, it's a good setup. But as this is your first time multiboxing, I would advise something more streamlined. I've seem 5x druid many times, for example.

    4) If you are going for AoE, I would make that 3 mage instead. Although, you might get aggro problems, since warriors are not amazing with AoE tanking.

    Just my opinions on it, take it with a grain of salt please

  3. #3

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    Quote Originally Posted by SinusQuell View Post
    1) I would just run them all to durotar and level them together there. I think it would be more time-efficient

    2) In general, dungeon leveling is a bit slower than questing. With multiboxing, though, I think it's a bit quicker, since a lot of the quests are a pain to do for several characters, and so you would either skip a lot of quests, or grind a lot anyway. I would expect a couple more days than for a regular character. Another Good thing about this dungeon strategy is that you won't have any problems gearing all your characters.

    3) If you can handle those classes at once, it's a good setup. But as this is your first time multiboxing, I would advise something more streamlined. I've seem 5x druid many times, for example.

    4) If you are going for AoE, I would make that 3 mage instead. Although, you might get aggro problems, since warriors are not amazing with AoE tanking.

    Just my opinions on it, take it with a grain of salt please
    Is it really that much slower? I never even managed to hit 20k xp / hr when I was solo questing, usually I had like 15k xp /hr through 1-60

  4. #4

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    I think dungeons are only really worth it, in general, if you have quests in there, in terms of experience. Though it would mean that you always have good gear, and if you just run the same thing over and over again, it would also cut down on the travel time. I think if you can effectively run dungeons it would be worth it.
    But like I said, if it's your first time multiboxing, I would probably go for less class variance to make it easier.

  5. #5

    Default

    Excellent video on the topic here:

    https://www.youtube.com/watch?v=F9frydWyhL8
    Classic - Pyrewood Village, Horde, EU

  6. #6

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    Quote Originally Posted by Fuzzyboy View Post
    Excellent video on the topic here:

    https://www.youtube.com/watch?v=F9frydWyhL8
    Judging by this video, it looks like 5 char dungeon multiboxing is the fastest way. I mean both leveling questing or grindnig are boring, I think I prefer to stay in one place rather than running around the zones and fight for mobs.

    What you think how much xp/hr is possible?

  7. #7

    Default

    For classic, keep in mind this depends on classes, the speed of leveling is basically ranked like this.

    1) Solo grinding
    2) Full group dungeon grinding
    3) Solo questing/Duo questing
    3-4)Duo grinding
    5) Group questing 3+.




    Now, some classes cannot competitively solo grind. In which case, dungeon grinding is your best bet, but that is predicated on a full group of people who will be efficient, and play at all the same times as you, so, for most people that's not a very viable way. So, your easy route for leveling for most people and several classes is questing. Also, that ranking is somewhat subjective. There are going to be phases where one might be far more efficient than another. For example, not saying where, but there is zone/spawn where you can do level 23-24 to level 33-34 maybe 35 if you really want to push it, in less than 10 hours. With the optimal levels in this range taking 20ish minutes per level with a hunter for example. Level 23-24 being a bit of a struggle looking for lower level mobs, or slogging it out with the higher con mobs, and level 33-35 getting sloggier and sloggier as you have to start hunting for blue and then green cons among greys.

    In short, however, Hunters, Warlocks, Mages, possibly shadow priests, possibly rogues, and possibly warriors, will all solo grind faster than anyone will quest. Even if the /played is similar, the /played for a quester is going to be significantly slower than a grinder, unless the quester is using tricks like logging off for 2 days whenever rested XP is depleted, or logging off for 30 min for hearthstone resets. Oh, Paladins will be a viable grind class as well, but not on a first wave. They can effectively AOE grind solo, but they will need a slightly mature economy to do it, they need shield spikes.

    I personally grinded a hunter in around 4 and a half days played in 2005, just soloing mobs, and I wasn't even really trying. I camped for Lupos and Broken Tooth which probably ate up at least 6 hours. People who were pushing for absolute optimization would pull 3 days X hours played I am sure. Nobody can quest that fast.

    I'd recommend something easy and forgiving for a 5 box dungeon grind group. 3 or 4 warriors and a priest toss in a shaman or a paladin in your extra slot. This will be an incredibly effective group, not dependent on mana. You play/drive the priest. Once the AOE abilities come online, the warriors will just steamroll instances at a rate no other group can really match. However, such a group will not do as well underleveled in instances as a group with real CC. So keep that in mind.

    This is what I am going to do. 3 Warriors 1 Paladin/Shaman and a Priest. It's easy, efficient. If I do a second group I'll probably do something wacky like 4 hunters and a priest.

  8. #8

    Default

    Quote Originally Posted by Mercbeast View Post
    For classic, keep in mind this depends on classes, the speed of leveling is basically ranked like this.

    1) Solo grinding
    2) Full group dungeon grinding
    3) Solo questing/Duo questing
    3-4)Duo grinding
    5) Group questing 3+.




    Now, some classes cannot competitively solo grind. In which case, dungeon grinding is your best bet, but that is predicated on a full group of people who will be efficient, and play at all the same times as you, so, for most people that's not a very viable way. So, your easy route for leveling for most people and several classes is questing. Also, that ranking is somewhat subjective. There are going to be phases where one might be far more efficient than another. For example, not saying where, but there is zone/spawn where you can do level 23-24 to level 33-34 maybe 35 if you really want to push it, in less than 10 hours. With the optimal levels in this range taking 20ish minutes per level with a hunter for example. Level 23-24 being a bit of a struggle looking for lower level mobs, or slogging it out with the higher con mobs, and level 33-35 getting sloggier and sloggier as you have to start hunting for blue and then green cons among greys.

    In short, however, Hunters, Warlocks, Mages, possibly shadow priests, possibly rogues, and possibly warriors, will all solo grind faster than anyone will quest. Even if the /played is similar, the /played for a quester is going to be significantly slower than a grinder, unless the quester is using tricks like logging off for 2 days whenever rested XP is depleted, or logging off for 30 min for hearthstone resets. Oh, Paladins will be a viable grind class as well, but not on a first wave. They can effectively AOE grind solo, but they will need a slightly mature economy to do it, they need shield spikes.

    I personally grinded a hunter in around 4 and a half days played in 2005, just soloing mobs, and I wasn't even really trying. I camped for Lupos and Broken Tooth which probably ate up at least 6 hours. People who were pushing for absolute optimization would pull 3 days X hours played I am sure. Nobody can quest that fast.

    I'd recommend something easy and forgiving for a 5 box dungeon grind group. 3 or 4 warriors and a priest toss in a shaman or a paladin in your extra slot. This will be an incredibly effective group, not dependent on mana. You play/drive the priest. Once the AOE abilities come online, the warriors will just steamroll instances at a rate no other group can really match. However, such a group will not do as well underleveled in instances as a group with real CC. So keep that in mind.

    This is what I am going to do. 3 Warriors 1 Paladin/Shaman and a Priest. It's easy, efficient. If I do a second group I'll probably do something wacky like 4 hunters and a priest.
    Why are you talking like my intent was to play with others? I stated that I want to solo 5 multibox dungeons, so others availability is not my concern. I leveled mage on private server (the most popular one) 3 months ago 1-60, took me 8 days played and it was damn painfull, there is NO WAY someone will AOE grind once classic hits, because areas will be overcrowded same/more and simply there are too many people around to aoe grind.

    About grinding 1 mob at a time, I would get bored within 40 mins and quit so thats not for me.

    4 and half days played to 60 in 2005? You must have been one of the first people to hit 60 worldwide..

    I heard melee cleave is the easiest to multibox, but I really want to main mage on 60 and raid with him and 3 warrs + priest + mage is bad combo right? You either go melee cleave or spell cleave

    Could you share some numbers? Like xp/hr when 5 multiboxing a dungeon? I know that Ive hit avg 16k xp solo questing and that was when I really did my best.

    Also there is one thing everyone is missing when it comes to dung multiboxing is that on private servers the exp from elites in dungeons are LESS than on original classic beta for comparision (on beta it was 250% normal xp on private server more like 175%) not to mention mobs are overtuned on private servers to make dung's harder
    Last edited by MiRai : 07-17-2019 at 10:20 AM Reason: Removed TOS Violation

  9. #9

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    Quote Originally Posted by envio11 View Post
    I really want to main mage on 60 and raid with him and and 3 warrs + priest + mage is bad combo right?
    It's not a "bad" comp. It's just not optimal and I find it annoying managing ranged and melee in the same group. You could easily clear dungeons with 3 warriors, mage and priest.
    Last edited by MiRai : 07-17-2019 at 10:25 AM Reason: Removed TOS Violation

  10. #10

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    I am pretty sure you are not allowed to talk about you intending to break wow's TOS.

    Quote from rules:

    "No discussion, advertising, or directly linking related to anything that violates a game's ToU, ToS, EULA or other rules. This includes: Account, item and/or currency trading/selling"

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