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  1. #1

    Default 5 Chars Dungeon Powerleveling Multibox

    Hello,

    I never done multiboxing before, but im pretty tech savy and persistent in what Im trying to learn so that shouldnt be a problem (I think =))

    I plan to multibox 5 chars at classic launch and powerlevel them ONLY through dungeon running.

    I will be playing horde side and I thought of team composition of:

    1x Warr (tank) - undead
    1x Shamm (healer) - orc
    2x Mage - undead
    1x Lock - undead

    1) Now the hard part is, I need to get them to lvl 12 to start running ragefire chasm.. but shaman cant be a undead, I thought maybe I should just run them all to durotar and level them all together there? Or just level 4 undeads first and then duo-box shaman with a help of a mage?

    2) My another question is, how quick is dungeon leveling with 5 char multibox? How much /played in approx. for a noob? On private server I managed to 1-60 solo mage in about 7 days (it was like 2 months ago) and god that was damn tedious for me, I absolutelly HATE questing, but I do love vanilla (played it 14 years ago as a small boy )

    3) Is that team comp. viable and fast? Would you change anything in it?

    4) With that group comp. should you single target mobs or AOE?

    Edit: Decided to make 1 x warr , 1 x priest as a healer, 3x mage - warlock is really not doing any dmg, hes mana pool is low and the tradeoff for the summon only is not worth it in my opinion + its easier to manage 3 chars of a same class and also you get huge aoe. My only concern is that I wont hold aggro against 3 mages and I cant have a pala because Im playing horde side..
    Last edited by envio11 : 07-19-2019 at 08:19 AM Reason: Restored Post

  2. #2

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    1) I would just run them all to durotar and level them together there. I think it would be more time-efficient

    2) In general, dungeon leveling is a bit slower than questing. With multiboxing, though, I think it's a bit quicker, since a lot of the quests are a pain to do for several characters, and so you would either skip a lot of quests, or grind a lot anyway. I would expect a couple more days than for a regular character. Another Good thing about this dungeon strategy is that you won't have any problems gearing all your characters.

    3) If you can handle those classes at once, it's a good setup. But as this is your first time multiboxing, I would advise something more streamlined. I've seem 5x druid many times, for example.

    4) If you are going for AoE, I would make that 3 mage instead. Although, you might get aggro problems, since warriors are not amazing with AoE tanking.

    Just my opinions on it, take it with a grain of salt please

  3. #3

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    Quote Originally Posted by SinusQuell View Post
    1) I would just run them all to durotar and level them together there. I think it would be more time-efficient

    2) In general, dungeon leveling is a bit slower than questing. With multiboxing, though, I think it's a bit quicker, since a lot of the quests are a pain to do for several characters, and so you would either skip a lot of quests, or grind a lot anyway. I would expect a couple more days than for a regular character. Another Good thing about this dungeon strategy is that you won't have any problems gearing all your characters.

    3) If you can handle those classes at once, it's a good setup. But as this is your first time multiboxing, I would advise something more streamlined. I've seem 5x druid many times, for example.

    4) If you are going for AoE, I would make that 3 mage instead. Although, you might get aggro problems, since warriors are not amazing with AoE tanking.

    Just my opinions on it, take it with a grain of salt please
    Is it really that much slower? I never even managed to hit 20k xp / hr when I was solo questing, usually I had like 15k xp /hr through 1-60

  4. #4

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    I think dungeons are only really worth it, in general, if you have quests in there, in terms of experience. Though it would mean that you always have good gear, and if you just run the same thing over and over again, it would also cut down on the travel time. I think if you can effectively run dungeons it would be worth it.
    But like I said, if it's your first time multiboxing, I would probably go for less class variance to make it easier.

  5. #5

    Default

    For classic, keep in mind this depends on classes, the speed of leveling is basically ranked like this.

    1) Solo grinding
    2) Full group dungeon grinding
    3) Solo questing/Duo questing
    3-4)Duo grinding
    5) Group questing 3+.




    Now, some classes cannot competitively solo grind. In which case, dungeon grinding is your best bet, but that is predicated on a full group of people who will be efficient, and play at all the same times as you, so, for most people that's not a very viable way. So, your easy route for leveling for most people and several classes is questing. Also, that ranking is somewhat subjective. There are going to be phases where one might be far more efficient than another. For example, not saying where, but there is zone/spawn where you can do level 23-24 to level 33-34 maybe 35 if you really want to push it, in less than 10 hours. With the optimal levels in this range taking 20ish minutes per level with a hunter for example. Level 23-24 being a bit of a struggle looking for lower level mobs, or slogging it out with the higher con mobs, and level 33-35 getting sloggier and sloggier as you have to start hunting for blue and then green cons among greys.

    In short, however, Hunters, Warlocks, Mages, possibly shadow priests, possibly rogues, and possibly warriors, will all solo grind faster than anyone will quest. Even if the /played is similar, the /played for a quester is going to be significantly slower than a grinder, unless the quester is using tricks like logging off for 2 days whenever rested XP is depleted, or logging off for 30 min for hearthstone resets. Oh, Paladins will be a viable grind class as well, but not on a first wave. They can effectively AOE grind solo, but they will need a slightly mature economy to do it, they need shield spikes.

    I personally grinded a hunter in around 4 and a half days played in 2005, just soloing mobs, and I wasn't even really trying. I camped for Lupos and Broken Tooth which probably ate up at least 6 hours. People who were pushing for absolute optimization would pull 3 days X hours played I am sure. Nobody can quest that fast.

    I'd recommend something easy and forgiving for a 5 box dungeon grind group. 3 or 4 warriors and a priest toss in a shaman or a paladin in your extra slot. This will be an incredibly effective group, not dependent on mana. You play/drive the priest. Once the AOE abilities come online, the warriors will just steamroll instances at a rate no other group can really match. However, such a group will not do as well underleveled in instances as a group with real CC. So keep that in mind.

    This is what I am going to do. 3 Warriors 1 Paladin/Shaman and a Priest. It's easy, efficient. If I do a second group I'll probably do something wacky like 4 hunters and a priest.

  6. #6

    Default

    Quote Originally Posted by Mercbeast View Post
    For classic, keep in mind this depends on classes, the speed of leveling is basically ranked like this.

    1) Solo grinding
    2) Full group dungeon grinding
    3) Solo questing/Duo questing
    3-4)Duo grinding
    5) Group questing 3+.




    Now, some classes cannot competitively solo grind. In which case, dungeon grinding is your best bet, but that is predicated on a full group of people who will be efficient, and play at all the same times as you, so, for most people that's not a very viable way. So, your easy route for leveling for most people and several classes is questing. Also, that ranking is somewhat subjective. There are going to be phases where one might be far more efficient than another. For example, not saying where, but there is zone/spawn where you can do level 23-24 to level 33-34 maybe 35 if you really want to push it, in less than 10 hours. With the optimal levels in this range taking 20ish minutes per level with a hunter for example. Level 23-24 being a bit of a struggle looking for lower level mobs, or slogging it out with the higher con mobs, and level 33-35 getting sloggier and sloggier as you have to start hunting for blue and then green cons among greys.

    In short, however, Hunters, Warlocks, Mages, possibly shadow priests, possibly rogues, and possibly warriors, will all solo grind faster than anyone will quest. Even if the /played is similar, the /played for a quester is going to be significantly slower than a grinder, unless the quester is using tricks like logging off for 2 days whenever rested XP is depleted, or logging off for 30 min for hearthstone resets. Oh, Paladins will be a viable grind class as well, but not on a first wave. They can effectively AOE grind solo, but they will need a slightly mature economy to do it, they need shield spikes.

    I personally grinded a hunter in around 4 and a half days played in 2005, just soloing mobs, and I wasn't even really trying. I camped for Lupos and Broken Tooth which probably ate up at least 6 hours. People who were pushing for absolute optimization would pull 3 days X hours played I am sure. Nobody can quest that fast.

    I'd recommend something easy and forgiving for a 5 box dungeon grind group. 3 or 4 warriors and a priest toss in a shaman or a paladin in your extra slot. This will be an incredibly effective group, not dependent on mana. You play/drive the priest. Once the AOE abilities come online, the warriors will just steamroll instances at a rate no other group can really match. However, such a group will not do as well underleveled in instances as a group with real CC. So keep that in mind.

    This is what I am going to do. 3 Warriors 1 Paladin/Shaman and a Priest. It's easy, efficient. If I do a second group I'll probably do something wacky like 4 hunters and a priest.
    Why are you talking like my intent was to play with others? I stated that I want to solo 5 multibox dungeons, so others availability is not my concern. I leveled mage on private server (the most popular one) 3 months ago 1-60, took me 8 days played and it was damn painfull, there is NO WAY someone will AOE grind once classic hits, because areas will be overcrowded same/more and simply there are too many people around to aoe grind.

    About grinding 1 mob at a time, I would get bored within 40 mins and quit so thats not for me.

    4 and half days played to 60 in 2005? You must have been one of the first people to hit 60 worldwide..

    I heard melee cleave is the easiest to multibox, but I really want to main mage on 60 and raid with him and 3 warrs + priest + mage is bad combo right? You either go melee cleave or spell cleave

    Could you share some numbers? Like xp/hr when 5 multiboxing a dungeon? I know that Ive hit avg 16k xp solo questing and that was when I really did my best.

    Also there is one thing everyone is missing when it comes to dung multiboxing is that on private servers the exp from elites in dungeons are LESS than on original classic beta for comparision (on beta it was 250% normal xp on private server more like 175%) not to mention mobs are overtuned on private servers to make dung's harder
    Last edited by MiRai : 07-17-2019 at 10:20 AM Reason: Removed TOS Violation

  7. #7

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    Quote Originally Posted by envio11 View Post
    I really want to main mage on 60 and raid with him and and 3 warrs + priest + mage is bad combo right?
    It's not a "bad" comp. It's just not optimal and I find it annoying managing ranged and melee in the same group. You could easily clear dungeons with 3 warriors, mage and priest.
    Last edited by MiRai : 07-17-2019 at 10:25 AM Reason: Removed TOS Violation

  8. #8

    Default

    Quote Originally Posted by envio11 View Post
    Why are you talking like my intent was to play with others? I stated that I want to solo 5 multibox dungeons, so others availability is not my concern. I leveled mage on private server (the most popular one) 3 months ago 1-60, took me 8 days played and it was damn painfull, there is NO WAY someone will AOE grind once classic hits, because areas will be overcrowded same/more and simply there are too many people around to aoe grind.

    About grinding 1 mob at a time, I would get bored within 40 mins and quit so thats not for me.

    4 and half days played to 60 in 2005? You must have been one of the first people to hit 60 worldwide..

    I heard melee cleave is the easiest to multibox, but I really want to main mage on 60 and raid with him and 3 warrs + priest + mage is bad combo right? You either go melee cleave or spell cleave

    Could you share some numbers? Like xp/hr when 5 multiboxing a dungeon? I know that Ive hit avg 16k xp solo questing and that was when I really did my best.

    Also there is one thing everyone is missing when it comes to dung multiboxing is that on private servers the exp from elites in dungeons are LESS than on original classic beta for comparision (on beta it was 250% normal xp on private server more like 175%) not to mention mobs are overtuned on private servers to make dung's harder
    I was the 2nd shaman to 60 world wide (I had a bunch of world firsts in beta as well, and from about 1999 to 2011, I was often involved in level races in various MMOs in other words I was a full re level grinder ). I can assure you people will aoe grind. The first people to cap on any given server will almost certainly being aoe grinding to some extent. Be it a hunter spamming multishot etc, or a warrior using their AOEs, or a mage aoe grinding down 20 mobs at a time with frost nova and blizzard.

    There are also solid aoe grind spots off the beaten path, I will agree that, solo grinding (aoe grinding if possible) is not going to be very viable if you're caught up with the rush. However, a month or so in, if that's what you want to do, it will be viable, like for a Paladin. Paladins can aoe grind like CRAZY once there is a mature economy to provide the tools they need.

    Anyways, my ranking of leveling speed was just to give a general overview, this is about MBing after all isn't it? I actually considered the group you're considering. 3 Warriors 1 Mage 1 Priest. It will be fine. You'd play either the mage or the priest. The mage brings a lot to the group, and while you're a mana sloot, you will make up for having to drink now and then, with things like, summoned water/food and portals. Which will ease your ability to move your group around tremendously. Not only that, but a mage brings a TON of aoe damage to the group, as well as control.

    You're right about how vanilla private servers overtuned dungeons. People forget that dungeons in WoW classic were largely completely faceroll until Diremaul. Diremaul WAS hard, and until you out geared it, it pretty much required a lot of very careful CC management.

    It's been so long since I was level racing in WoW that I couldn't tell you XP per hour numbers. Just rough /played numbers. I've posted in another thread my intended dungeon path, I haven't settled on alliance vs horde yet, but it will be basically stockades/rfc->sfk->sm-BRD /fin. I might throw uldaman in for a few levels to bridge from SM to BRD. I might also go to LBRS at 58 for a change of pace.

  9. #9

    Default

    Quote Originally Posted by SinusQuell View Post
    1) I would just run them all to durotar and level them together there. I think it would be more time-efficient

    2) In general, dungeon leveling is a bit slower than questing. With multiboxing, though, I think it's a bit quicker, since a lot of the quests are a pain to do for several characters, and so you would either skip a lot of quests, or grind a lot anyway. I would expect a couple more days than for a regular character. Another Good thing about this dungeon strategy is that you won't have any problems gearing all your characters.

    3) If you can handle those classes at once, it's a good setup. But as this is your first time multiboxing, I would advise something more streamlined. I've seem 5x druid many times, for example.

    4) If you are going for AoE, I would make that 3 mage instead. Although, you might get aggro problems, since warriors are not amazing with AoE tanking.

    Just my opinions on it, take it with a grain of salt please
    What about running with a druid tank and 3x mages? Druid can potentially keep the threat on AoE better than the Mages?

  10. #10

    Default

    Excellent video on the topic here:

    https://www.youtube.com/watch?v=F9frydWyhL8
    Classic - Pyrewood Village, Horde, EU

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