/e I had missed the previous reply as I got distracted with other things. Thought I'd leave the below here anyway, as it may provide something useful.
This is easily fixed by not using the ISBoxer Addon, because the follow/assist method no longer requires it. Of course, if you are using the Game Helpers and WoW Macro support for other things (like other WoW macros using other ISBoxer features - because otherwise you could just create them in game), then it all becomes a bit tedious to use a different Follow/Assist method, and yes, you would probably stick with the ISBoxer Addon, and thus the ISBoxer follow/assist macros. As has been explained before, if that is the case, then there are alternative methods that do not require DynamicBoxer to make it all work for team switching, but then again DynamicBoxer does provide additional flexibility that those other methods may not. It also does provide some restrictions in certain configurations used in ISBoxer, and as discussed previously, the effort in trying to rejig ISBoxer1 to get that to all work nicely is not happening as effort is currently focused elsewhere on a replacement for ISBoxer1.
You can, you just have to configure a setup that works for your game, much like all the other poor cousins who aren't playing WoW. One is not provided because they can be a bit game specific (although interestingly, most would probably work with a fairly generic poke something into chat method). WoW is quite special and accommodating to multiboxing in many ways that a lot of people don't realise, this one particular thing is one of those things, and yes, it is quite nice, even if you don't have to do it a lot of the time.
Yes, WoW has a relatively open interface to do much stuff. You are a bunch of lucky bastards (in the nicest possible way).
Chances are, you don't have a target. Now this does depend a lot on what other Follow/Assist method you chose, but if you chose the "Target Slot, Follow/Assist Target" method, then If you scan through the mapped keys in the chain, the first step of the Target Slot, Follow Target mapped key, runs a Variable Keystroke, which on each slot of the character set is mapped to the F1 to F5 keys (assuming a 5 man team). In game, these are usually bound to the Target Party Member 1..5 options, but tend to get unbound by those lucky enough to not need them.
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