I tried this to see what it does, not counting that you get the "Character in wrong window" dialog
Put a * in the "Actual character name" box.


you can't invite your team automatically and countless features you get with a full wow macro that standard isboxer gives you
Sorry, I was only covering "what most of you said you like from Dynamic Boxer". Like, in this thread. Playing 5 toons, logging in to different teams without creating any characters first, etc -- no macros required at all for that.

hitting the follow key says "I need a target" or "invalid target" and that's it.. am I doing something wrong ?
Yep, if hitting the follow key does something other than follow, you've probably missed something.

(how can it work/know in game which character to follow?)
http://isboxer.com/wiki/Follow/Assist_Mode

How it knows depends on which Follow/Assist Mode you select. They are actually fairly simple. The mode I mentioned above would press one of the Party Targeting Hotkeys (F2 F3 F4 F5), followed by "Follow Target" or "Assist Target".

If you've not grouped up, then Party Targeting is not going to target anyone, and will say you need a target (etc).




I don't need much from isboxer (2) to streamline dynamicboxer and make it full featured: 2 secure random numbers, ideally using variables everywhere instead of pre substituted macros, and a full lua struct of the pro setup (using said variables)
This particular conversation does not belong in this thread.

ISBoxer 2 Modules can literally program parts of the ISBoxer 2 Launcher -- using Lua -- and place things into the WoW Addon as it is being generated. If you want "a full lua struct" of something -- I assume you want a Lua table populated with some data (unspecified parts "of the pro setup") in the generated WoW Addon -- your Module can access the data via ISBoxer 2's API, and produce the table you want in the WoW Addon.

But you're probably going to need to think about this "full lua struct of the pro setup" thing differently.