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I have looked into Herbalism and Mining in dungeons. You will fall far behind even with only one character farming the nodes. Just not enough nodes in the dungeons. Skinning is viable but you probably can only level 2 (maybe 3) characters with dungeons in a 5 man team. WC has a lot (maybe 6 herb nodes) but only 2 ore but the ore have huge level differences so you get levels with one then finally can mine the other node and you only get levels for that one. So one level in mining every time you run it?
I plan on having a Enchanter for DE and instead of selling the mats just throw enchants on your characters gear. Should help survivability and speed up run times. My tailor will be making gear for my mostly clothie group but otherwise would not recommend. Don't get a Tailor to make bags just buy bags from a bag vendor in any major city. The cost is WAY less then buying skills or time spent leveling tailoring to get bags better then the vendor.
That being said I am going to have a single character have each farming prof. I might have to level them by themselves but should not be hard as I am pushing to get them as high as possible before I run dungeons. I really want to get the gravemoss in GY and BlackIron ore from BRD.
Do you have any ideas how you are going to use those professions for your group? That makes the difference. How it really affects your plans.
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Skinning should easily be doable. Mining might be tricky like Nessimon said, but if you exclusively run dungeons, it should be no problem, I think. You can always skip a few levels by smelting stuff.
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