
Originally Posted by
MiRai
The ability to do that is long gone.
Bummer. There's no way to achieve the same functionality using nulls or an item at the end of the sequence to "pause" it, etc?
Might just have to manually manage DoT's otherwise. Or use use multiple instances of !shoot?
Code:
#showtooltip
/castsequence reset=3/target Curse of Agony, Corruption, !Shoot, !Shoot, !Shoot, !Shoot, !Shoot, !Shoot, !Shoot, !Shoot, !Shoot, !Shoot, !Shoot, !Shoot
Should work well enough for grinding low levels.
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