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  1. #1

    Default Comparison of squads for 5 man dungeons

    Hi all, I’m new to multi-boxing and have become quite intrigued after coming across ISBoxer and watching the plethora of vids online. I’m planning to multibox a 5 man crew for the challenge but also independence in farming endgame dungeons. My main for raids will be warrior so that role is set in stone.

    The 3 crews I’m contemplating are:
    -War/pally(healing)/mage/warlock/balance druid
    -War/pally(healing)/3xmage
    -4xwar and pally healing

    The first is a nice balance of buffs, class utility and all ranged Dps (fairly easy to multi-class with castsequence macros in classic).
    The second is pretty standard as far as ranged setups go and mages are very strong.
    The latter I was pondering last night as I think clear speed with some decent gear could be fantastic and even have my main 2h arms tank potentially with 3 other warriors as fury (in endgame). The one thing I’m concerned about is how this would do through dungeons while Leveling. Would anyone with more extensive multiboxing experience have any thoughts or suggestions? As much as ranged sounds less problematic the idea of 4 warriors simultaneously charging in and cleaving/ww mobs sounds fantastic. Thanks so much!
    Last edited by Gnomepower : 06-25-2019 at 05:36 PM

  2. #2

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    I like the first team mainly due to Paladin/Warlock, making 2 lvl 40 mounts free with more money for the others.

    However it sounds like, so far, that instances are easier then people 'recall'? I've seen a few videos on Youtube supporting this, so therefore if you plan to level this route, money may not be an issue.

    The other main deciding factor for me (and it's always the deciding factor) which class can i get the most out of DPS-wise via 1 or 2 button macros. Haven't seen a lot so far and I only got to lvl 15 (which was max for Stress test) so wasn't able to test much there. Eg. I believe Hunters will probably get more dps then a warlock with a simple 1 or 2 castsequence macro? Mages may do better then both. Complete guesses by me though.

    My options:
    Alliance: Paladin(Healer/driver), Warlock, Mage, Priest, Warrior(Tank)
    Horde: Shaman, Hunter, Mage, Priest(Healer/Driver), Warrior(Tank)

    IWT worked so well with ISboxer and the Classic Wow client, so I like the idea of a few melee.

  3. #3

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    -War/pally(healing)/3xmage
    Last edited by MiRai : 06-25-2019 at 06:43 PM Reason: Formatting - Automatic Text Color

  4. #4

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    Of the 3 you listed for PVE I would do:

    War/pally(healing)/3xmage

    Though I would consider swapping an Warlock for a Mage though for utility of summoning and stones/etc.

    A lot of people are doing 3 Warriors and 2 Paladins so that they have 2 healers for Open World PVP.

    For PVE they are planning on running the 3 Warriors in DPS mode only swapping to Sheild on a warrior who has high incoming damage.

    You can review a summary of what people are thinking/planning here:

    https://www.dual-boxing.com/threads/...Multibox-Teams

    Much discussion in the various threads.

  5. #5

    Default

    Thanks for the replies everyone. It seems caster wise mages are popular but some people like the lock utility which also seems good. the Two pallies option is interesting, that opens up blessing of kings and more healing as needed. I will have to look into that!

  6. #6

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    I'm also strongly considering the first group. It's what this guy in the video below uses to aoe pull massive groups in 5 mans. He says it's doable in only T1 tanking gear. It won't be possible to do stuff like this with a warrior/paladin only group. It could be done with the 3 mage group as well but without thorns and fire shield, tank threat may be an issue (but threat probably won't matter with blessing of salvation).

    https://www.youtube.com/watch?v=5C0c...=youtu.be&t=63
    Last edited by Hksix : 06-25-2019 at 10:37 PM

  7. #7

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    Since I’ll be running straight dungeons more-so than open world stuff, would 4 dps warriors and a pally cut it in instances or would I have to run one as tank in prot spec or add in a pally in prot spec? I was thinking of rotating taunt into retal and mocking blow for dps warriors to handle nasty bosses. As much as the caster dps sounds easier there’s just something about 3-4 warriors that sounds so fun.

  8. #8

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    Yeah with that first group you get might/retrib aura/thorns/motw/blood pact/fire shield buff wise on your tank which sounds fantastic for maintaining aggro. You also have the pally healing, balance druid helping as needed along with soulstone and Druid rez. It’s hard to base it on that vid as he’s naxx gear with TF but I get the jist of what he’s going for. That’s my conundrum with comparing 4 wars or 3 mages to that first group. Yes, you lose buffs and utility but you gain so much raw damage in place of it.

  9. #9

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    Quote Originally Posted by nodoze View Post
    Of the 3 you listed for PVE I would do:

    War/pally(healing)/3xmage

    Though I would consider swapping an Warlock for a Mage though for utility of summoning and stones/etc.

    A lot of people are doing 3 Warriors and 2 Paladins so that they have 2 healers for Open World PVP.

    For PVE they are planning on running the 3 Warriors in DPS mode only swapping to Sheild on a warrior who has high incoming damage.

    You can review a summary of what people are thinking/planning here:

    https://www.dual-boxing.com/threads/...Multibox-Teams

    Much discussion in the various threads.
    I also plan to main a warrior, and I had been planning war/priest/mage/mage/lock (principally PVE). These multi-warrior threads by nodoze and apatheist have convinced me to consider war/war/war/pally/druid. Similar flexibility to the 3/2 war/pally setup, but gives me a stealth miner and LOTP. Leveling plan is bear tank/pally healer, and warrior cleave/ww fest. I’m testing out on retail now to see how IWT feels (I’m new to it, but it works really well so far). I suspect just having such a large % of dps coming from passive melee autoattacks is going to reduce the dps micromanagement and lead to faster dungeon clears. I’ll miss the food/ports/summons, but I think I’ll level a caster team after the melee team.

  10. #10

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    Quote Originally Posted by Compton View Post
    I also plan to main a warrior, and I had been planning war/priest/mage/mage/lock (principally PVE). These multi-warrior threads by nodoze and apatheist have convinced me to consider war/war/war/pally/druid. Similar flexibility to the 3/2 war/pally setup, but gives me a stealth miner and LOTP. Leveling plan is bear tank/pally healer, and warrior cleave/ww fest. I’m testing out on retail now to see how IWT feels (I’m new to it, but it works really well so far). I suspect just having such a large % of dps coming from passive melee autoattacks is going to reduce the dps micromanagement and lead to faster dungeon clears. I’ll miss the food/ports/summons, but I think I’ll level a caster team after the melee team.
    Interesting take on the bear tank, it does give some variety. LoTP is nice with 3 melee, that makes sense. You also gain an alternative armour type while leveling to capitalize on drops. Personally I like that more than double pally as I’m not planning to world pvp much. Yes, the melee autoattack train cleaving and shredding everything just sounds so fantastic. I’m going to setup a melee team on retail to get better with IWT use. This is great peeps thanks for all the feedback/ideas

    -----------

    After thinking about this more, I don’t think I’d do bear tank as I intend to play warrior main and I feel like I’d end up wanting to play on the bear’s screen since he would be tanking. Do you think you could set-up the bear tank as a slave fairly easily and still be able to maintain threat on most things? If not then I’m leaning more toward 4 wars in that case as I can go prot on my main closer to 60 and get used to being efficient as that. Otherwise I’d probably just aggro bounce between dps warriors at lower levels (if feasible). Love to have people’s feedback about this though!
    Last edited by MiRai : 06-26-2019 at 11:55 AM Reason: Merged

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